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README.md
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# <VR PROJECT>
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# VR PROJECT
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## Description
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## Description
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Provide a short description explaining the what, why, and how of your project. Use the following questions as a guide:
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🏆 Репозиторий VR-проекта:
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- What was your motivation?
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- Концепт. VR Игра. Полет над Пензенской областью.
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- Why did you build this project? (Note: the answer is not "Because it was a homework assignment.")
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- What problem does it solve?
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- What did you learn?
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## Table of Contents (Optional)
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## Навигация
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If your README is long, add a table of contents to make it easy for users to find what they need.
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- [Installation](#installation)
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- [Installation](#installation)
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- [Usage](#usage)
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- [Usage](#usage)
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- [Credits](#credits)
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- [License](#license)
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- [License](#license)
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## Installation
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## Installation
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What are the steps required to install your project? Provide a step-by-step description of how to get the development environment running.
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Проект создан на версии Unity 2021.3.12f1 [ТЫК](https://unity.com/releases/editor/archive)
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## Credits
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Использованы следующие основные Ассеты:
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List your collaborators, if any, with links to their GitHub profiles.
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- [VR Interaction Framework](https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066)
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- [Dreamteck Splines](https://assetstore.unity.com/packages/tools/utilities/dreamteck-splines-61926)
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If you used any third-party assets that require attribution, list the creators with links to their primary web presence in this section.
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## Usage
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If you followed tutorials, include links to those here as well.
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Основная сцена:
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\Assets\Scenes\Scene
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Иерархия на сцене:
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- SecondDisplay (Отображаемые на втором экране GUI)
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- Environment (Игровое окружение)
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- Map
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- Rail (Сплайн трассы)
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- Mesh (Меш трассы)
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- Tube (Меш трубы вокруг трассы)
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- Coins (Объекты монет и часов)
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- ... (СОЗДАЮТСЯ АВТОМАТИЧЕСКИ)
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- Player (Объект игрока)
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- Enemies (Контейнер с врагами)
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- ... (Враги)
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...
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- Scripts (Скрипты, управляющие игровым процессом)
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Документация
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- [Сплайны](https://dreamteck-splines.netlify.app/#/)
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## License
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## License
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The last section of a high-quality README file is the license. This lets other developers know what they can and cannot do with your project. If you need help choosing a license, refer to [https://choosealicense.com/](https://choosealicense.com/).
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---
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---
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🏆 The previous sections are the bare minimum, and your project will ultimately determine the content of this document. You might also want to consider adding the following sections.
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## Badges
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![badmath](https://img.shields.io/github/languages/top/lernantino/badmath)
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Badges aren't necessary, per se, but they demonstrate street cred. Badges let other developers know that you know what you're doing. Check out the badges hosted by [shields.io](https://shields.io/). You may not understand what they all represent now, but you will in time.
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## Features
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If your project has a lot of features, list them here.
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## How to Contribute
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If you created an application or package and would like other developers to contribute it, you can include guidelines for how to do so. The [Contributor Covenant](https://www.contributor-covenant.org/) is an industry standard, but you can always write your own if you'd prefer.
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## Tests
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Go the extra mile and write tests for your application. Then provide examples on how to run them here.
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