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# <VR PROJECT> # VR PROJECT
## Description ## Description
Provide a short description explaining the what, why, and how of your project. Use the following questions as a guide: 🏆 Репозиторий VR-проекта:
- What was your motivation? - Концепт. VR Игра. Полет над Пензенской областью.
- Why did you build this project? (Note: the answer is not "Because it was a homework assignment.")
- What problem does it solve?
- What did you learn?
## Table of Contents (Optional) ## Навигация
If your README is long, add a table of contents to make it easy for users to find what they need.
- [Installation](#installation) - [Installation](#installation)
- [Usage](#usage) - [Usage](#usage)
- [Credits](#credits)
- [License](#license) - [License](#license)
## Installation ## Installation
What are the steps required to install your project? Provide a step-by-step description of how to get the development environment running. Проект создан на версии Unity 2021.3.12f1 [ТЫК](https://unity.com/releases/editor/archive)
## Credits Использованы следующие основные Ассеты:
List your collaborators, if any, with links to their GitHub profiles. - [VR Interaction Framework](https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066)
- [Dreamteck Splines](https://assetstore.unity.com/packages/tools/utilities/dreamteck-splines-61926)
If you used any third-party assets that require attribution, list the creators with links to their primary web presence in this section. ## Usage
If you followed tutorials, include links to those here as well. Основная сцена:
\Assets\Scenes\Scene
Иерархия на сцене:
- SecondDisplay (Отображаемые на втором экране GUI)
- Environment (Игровое окружение)
- Map
- Rail (Сплайн трассы)
- Mesh (Меш трассы)
- Tube (Меш трубы вокруг трассы)
- Coins (Объекты монет и часов)
- ... (СОЗДАЮТСЯ АВТОМАТИЧЕСКИ)
- Player (Объект игрока)
- Enemies (Контейнер с врагами)
- ... (Враги)
...
- Scripts (Скрипты, управляющие игровым процессом)
Документация
- [Сплайны](https://dreamteck-splines.netlify.app/#/)
## License ## License
The last section of a high-quality README file is the license. This lets other developers know what they can and cannot do with your project. If you need help choosing a license, refer to [https://choosealicense.com/](https://choosealicense.com/).
--- ---
🏆 The previous sections are the bare minimum, and your project will ultimately determine the content of this document. You might also want to consider adding the following sections.
## Badges
![badmath](https://img.shields.io/github/languages/top/lernantino/badmath)
Badges aren't necessary, per se, but they demonstrate street cred. Badges let other developers know that you know what you're doing. Check out the badges hosted by [shields.io](https://shields.io/). You may not understand what they all represent now, but you will in time.
## Features
If your project has a lot of features, list them here.
## How to Contribute
If you created an application or package and would like other developers to contribute it, you can include guidelines for how to do so. The [Contributor Covenant](https://www.contributor-covenant.org/) is an industry standard, but you can always write your own if you'd prefer.
## Tests
Go the extra mile and write tests for your application. Then provide examples on how to run them here.