Change HDRP profiler + Env prefab
This commit is contained in:
parent
e5bc5c071e
commit
72893f2838
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@ -25,7 +25,7 @@ MonoBehaviour:
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@ -67,7 +67,7 @@ MonoBehaviour:
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@ -162,7 +162,7 @@ MonoBehaviour:
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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|
|
@ -2,16 +2,17 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SM_building8Mat
|
m_Name: SM_building8Mat
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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@ -55,6 +56,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
|
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m_Floats:
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m_Floats:
|
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- _BumpScale: 1
|
- _BumpScale: 1
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- _Cutoff: 0.5
|
- _Cutoff: 0.5
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|
@ -75,3 +77,4 @@ Material:
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m_Colors:
|
m_Colors:
|
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -2,16 +2,17 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SM_building9Mat
|
m_Name: SM_building9Mat
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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@ -55,6 +56,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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m_Floats:
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- _BumpScale: 1
|
- _BumpScale: 1
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- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
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@ -75,3 +77,4 @@ Material:
|
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m_Colors:
|
m_Colors:
|
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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|
|
@ -68,12 +68,14 @@ public class ShipMoveSides : MonoBehaviour
|
||||||
MaxRollAngle = val;
|
MaxRollAngle = val;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float newValue = 0;
|
||||||
|
|
||||||
public void UpdateInput(float val)
|
public void UpdateInput(float val)
|
||||||
{
|
{
|
||||||
if (!_isEnable)
|
if (!_isEnable)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_value = -val;
|
newValue = -val;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -83,6 +85,8 @@ public class ShipMoveSides : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (_playerInput != null)
|
if (_playerInput != null)
|
||||||
_value = -_playerInput.Horizontal;
|
_value = -_playerInput.Horizontal;
|
||||||
|
else
|
||||||
|
_value = Mathf.Lerp(_value, newValue, Time.deltaTime * 0.5f);
|
||||||
|
|
||||||
var newPos = transform.localPosition + _value * Vector3.right;
|
var newPos = transform.localPosition + _value * Vector3.right;
|
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newPos.x = Mathf.Clamp(newPos.x, -_radius, _radius);
|
newPos.x = Mathf.Clamp(newPos.x, -_radius, _radius);
|
||||||
|
|
|
@ -58,7 +58,7 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
||||||
|
|
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if (!IsBot && playerInput.Boost)
|
if (!IsBot && playerInput.Boost)
|
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{
|
{
|
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AddForce(1);
|
AddForce(2);
|
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}
|
}
|
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|
|
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float dot = Vector3.Dot(this.transform.forward, Vector3.down);
|
float dot = Vector3.Dot(this.transform.forward, Vector3.down);
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -229,9 +229,7 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: -6517218471499782410, guid: 1a4c68ca72a83449f938d669337cb305, type: 2}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 648089955447955448, guid: ac7df53da7627c941aa8b5303dd3d14f, type: 2}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
|
|
Loading…
Reference in New Issue