Change HDRP profiler + Env prefab
This commit is contained in:
parent
e5bc5c071e
commit
72893f2838
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@ -25,7 +25,7 @@ MonoBehaviour:
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@ -67,7 +67,7 @@ MonoBehaviour:
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@ -162,7 +162,7 @@ MonoBehaviour:
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -2,16 +2,17 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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@ -55,6 +56,7 @@ Material:
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m_Ints: []
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- _Cutoff: 0.5
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@ -75,3 +77,4 @@ Material:
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m_Colors:
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m_Colors:
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_CustomRenderQueue: -1
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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@ -75,3 +77,4 @@ Material:
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m_Colors:
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m_Colors:
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -68,12 +68,14 @@ public class ShipMoveSides : MonoBehaviour
|
||||||
MaxRollAngle = val;
|
MaxRollAngle = val;
|
||||||
}
|
}
|
||||||
|
|
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|
float newValue = 0;
|
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|
|
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public void UpdateInput(float val)
|
public void UpdateInput(float val)
|
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{
|
{
|
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if (!_isEnable)
|
if (!_isEnable)
|
||||||
return;
|
return;
|
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|
|
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_value = -val;
|
newValue = -val;
|
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}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -83,6 +85,8 @@ public class ShipMoveSides : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (_playerInput != null)
|
if (_playerInput != null)
|
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_value = -_playerInput.Horizontal;
|
_value = -_playerInput.Horizontal;
|
||||||
|
else
|
||||||
|
_value = Mathf.Lerp(_value, newValue, Time.deltaTime * 0.5f);
|
||||||
|
|
||||||
var newPos = transform.localPosition + _value * Vector3.right;
|
var newPos = transform.localPosition + _value * Vector3.right;
|
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newPos.x = Mathf.Clamp(newPos.x, -_radius, _radius);
|
newPos.x = Mathf.Clamp(newPos.x, -_radius, _radius);
|
||||||
|
|
|
@ -58,7 +58,7 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
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|
|
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if (!IsBot && playerInput.Boost)
|
if (!IsBot && playerInput.Boost)
|
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{
|
{
|
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AddForce(1);
|
AddForce(2);
|
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}
|
}
|
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|
|
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float dot = Vector3.Dot(this.transform.forward, Vector3.down);
|
float dot = Vector3.Dot(this.transform.forward, Vector3.down);
|
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|
@ -78,7 +78,7 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
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|
|
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_boostSpeed -= Time.deltaTime * _boostBreakSpeed;
|
_boostSpeed -= Time.deltaTime * _boostBreakSpeed;
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_boostSpeed = Mathf.Clamp(_boostSpeed, 0, float.MaxValue);
|
_boostSpeed = Mathf.Clamp(_boostSpeed, 0, float.MaxValue);
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|
|
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speed = Mathf.Clamp(speed, minSpeed, maxSpeed + _boostSpeed);
|
speed = Mathf.Clamp(speed, minSpeed, maxSpeed + _boostSpeed);
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if (addForce > 0f)
|
if (addForce > 0f)
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{
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{
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|
File diff suppressed because one or more lines are too long
|
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
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|
|
Loading…
Reference in New Issue