Support legacy text component.

This commit is contained in:
a.gorbunov 2023-10-29 11:59:57 +03:00
parent eac5dc0ab9
commit 8cef3f2ca9
1 changed files with 33 additions and 17 deletions

View File

@ -5,18 +5,15 @@ using UnityEngine.UI;
public class LeaderboardEntry : MonoBehaviour public class LeaderboardEntry : MonoBehaviour
{ {
[SerializeField] [SerializeField] private TMPro.TextMeshProUGUI _numText;
private TMPro.TextMeshProUGUI _numText; [SerializeField] private Text _numText2;
[SerializeField] [SerializeField] private TMPro.TextMeshProUGUI _nameText;
private TMPro.TextMeshProUGUI _nameText; [SerializeField] private Text _nameText2;
[SerializeField] [SerializeField] private TMPro.TextMeshProUGUI _scoreText;
private TMPro.TextMeshProUGUI _scoreText; [SerializeField] private Text _scoreText2;
[SerializeField] [SerializeField] private Image _lable;
private Image _lable; [SerializeField] private Image _selectBackground;
[SerializeField] [SerializeField] private Sprite _goldLable;
private Image _selectBackground;
[SerializeField]
private Sprite _goldLable;
public int MaxIndex = 29; public int MaxIndex = 29;
@ -32,20 +29,39 @@ public class LeaderboardEntry : MonoBehaviour
} }
if (index <= MaxIndex) if (index <= MaxIndex)
{
if(_numText != default)
_numText.SetText($"{index + 1}"); _numText.SetText($"{index + 1}");
if(_numText2 != default)
_numText2.text = $"{index + 1}";
}
else else
{
if(_numText != default)
_numText.SetText($"-"); _numText.SetText($"-");
if(_numText2 != default)
_numText2.text = $"-";
}
if(_scoreText != default)
_scoreText.SetText($"{player.Score}"); _scoreText.SetText($"{player.Score}");
if(_scoreText2 != default)
_scoreText2.text = $"{player.Score}";
if (selected) if (selected)
{ {
if(_nameText != default)
_nameText.SetText("ÂÛ"); _nameText.SetText("ÂÛ");
if(_nameText2 != default)
_nameText2.text = "ÂÛ";
_selectBackground.gameObject.SetActive(true); _selectBackground.gameObject.SetActive(true);
} }
else else
{ {
if(_nameText != default)
_nameText.SetText(player.Name); _nameText.SetText(player.Name);
if(_nameText2 != default)
_nameText2.text = player.Name;
} }
} }
} }