Support legacy text component.
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@ -5,18 +5,15 @@ using UnityEngine.UI;
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public class LeaderboardEntry : MonoBehaviour
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{
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[SerializeField]
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private TMPro.TextMeshProUGUI _numText;
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[SerializeField]
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private TMPro.TextMeshProUGUI _nameText;
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[SerializeField]
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private TMPro.TextMeshProUGUI _scoreText;
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[SerializeField]
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private Image _lable;
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[SerializeField]
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private Image _selectBackground;
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[SerializeField]
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private Sprite _goldLable;
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[SerializeField] private TMPro.TextMeshProUGUI _numText;
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[SerializeField] private Text _numText2;
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[SerializeField] private TMPro.TextMeshProUGUI _nameText;
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[SerializeField] private Text _nameText2;
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[SerializeField] private TMPro.TextMeshProUGUI _scoreText;
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[SerializeField] private Text _scoreText2;
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[SerializeField] private Image _lable;
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[SerializeField] private Image _selectBackground;
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[SerializeField] private Sprite _goldLable;
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public int MaxIndex = 29;
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@ -32,20 +29,39 @@ public class LeaderboardEntry : MonoBehaviour
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}
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if (index <= MaxIndex)
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{
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if(_numText != default)
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_numText.SetText($"{index + 1}");
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if(_numText2 != default)
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_numText2.text = $"{index + 1}";
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}
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else
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{
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if(_numText != default)
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_numText.SetText($"-");
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if(_numText2 != default)
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_numText2.text = $"-";
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}
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if(_scoreText != default)
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_scoreText.SetText($"{player.Score}");
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if(_scoreText2 != default)
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_scoreText2.text = $"{player.Score}";
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if (selected)
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{
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if(_nameText != default)
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_nameText.SetText("ÂÛ");
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if(_nameText2 != default)
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_nameText2.text = "ÂÛ";
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_selectBackground.gameObject.SetActive(true);
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}
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else
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{
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if(_nameText != default)
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_nameText.SetText(player.Name);
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if(_nameText2 != default)
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_nameText2.text = player.Name;
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}
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}
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}
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