Merge branch 'hdrp' of https://git.bit5.ru/r.nikolin/rabidus-test into hdrp
This commit is contained in:
commit
9e319e5acc
|
@ -5,6 +5,10 @@ using UnityEngine;
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|||
public class DisableAfterFinish : MonoBehaviour
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||||
{
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private DisableAfterFinishController disableController;
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||||
[SerializeField] private GameObject _target;
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|
||||
public bool DisableState = false;
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||||
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||||
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private void Awake()
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{
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@ -23,6 +27,9 @@ public class DisableAfterFinish : MonoBehaviour
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|||
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private void Disable()
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{
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gameObject.SetActive(false);
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if (_target == null)
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gameObject.SetActive(DisableState);
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else
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_target.SetActive(DisableState);
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}
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}
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|
|
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@ -13444,8 +13444,8 @@ Transform:
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m_LocalPosition: {x: 4.102858, y: -4.783152, z: 14.063342}
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m_LocalRotation: {x: 0.031285588, y: 0.10761095, z: 0.10405672, w: 0.9882375}
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m_LocalPosition: {x: 4.154988, y: -4.792643, z: 14.2949}
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m_LocalScale: {x: 6, y: 6, z: 6}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -13541,19 +13541,19 @@ MonoBehaviour:
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targetRigidbody2D: {fileID: 0}
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targetTransform: {fileID: 397953845580526555}
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forward: {x: 0.21187097, y: -0.003912274, z: 0.9772898}
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position: {x: 3.2493255, y: -0.5911868, z: 14.427358}
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up: {x: -0.21061915, y: 0.9770828, z: 0.030804029}
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forward: {x: 0.21183664, y: -0.003976073, z: 0.977297}
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color: {r: 1, g: 1, b: 1, a: 1}
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size: 1
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percent: 0.00158062663686424
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percent: 0.0016064061390550673
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_finalResult:
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position: {x: 3.1971817, y: -0.58169967, z: 14.195832}
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up: {x: -0.21062243, y: 0.97708184, z: 0.030811595}
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forward: {x: 0.21187097, y: -0.003912274, z: 0.9772898}
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position: {x: 3.2493255, y: -0.5911868, z: 14.427358}
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up: {x: -0.21061915, y: 0.9770828, z: 0.030804029}
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forward: {x: 0.21183664, y: -0.003976073, z: 0.977297}
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color: {r: 1, g: 1, b: 1, a: 1}
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size: 1
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percent: 0.00158062663686424
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percent: 0.0016064061390550673
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_mode: 1
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_autoProject: 1
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_subdivide: 4
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@ -13562,7 +13562,7 @@ MonoBehaviour:
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_offset: {x: 0, y: 0}
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_rotationOffset: {x: 0, y: 0, z: 0}
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lastPosition: {x: 4.102858, y: -4.783152, z: 14.063342}
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lastPosition: {x: 4.154988, y: -4.792643, z: 14.2949}
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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@ -1785,6 +1785,8 @@ GameObject:
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@ -1975,6 +1977,33 @@ MonoBehaviour:
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enableFptlForForwardOpaque: 0
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isFptlEnabled: 0
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DisableState: 0
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--- !u!1 &4574774226259269084
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m_ObjectHideFlags: 0
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@ -136,6 +136,16 @@ PrefabInstance:
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Loading…
Reference in New Issue