major commit

This commit is contained in:
Rabidus 2023-09-05 17:38:11 +03:00
parent 7d063a5398
commit a4b7b487ff
65 changed files with 4069 additions and 1985 deletions

45
Assets/CutsceneLookAt.cs Normal file
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@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CutsceneLookAt : MonoBehaviour
{
[SerializeField]
private float _speed = 5;
private Transform _target;
private bool _started = false;
public Transform Target
{
get
{
if (_target == null)
{
_target = FindObjectOfType<CutsceneLookTarget>().transform;
}
return _target;
}
}
private void Start()
{
_target = FindObjectOfType<CutsceneLookTarget>().transform;
}
public void StartLook()
{
_started = true;
}
void Update()
{
if (!_started)
return;
Vector3 targetDir = _target.position - transform.position;
targetDir.y = 0.0f;
transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(targetDir), Time.time * _speed);
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CutsceneLookTarget : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -36,7 +36,7 @@ public class DeviceDisconnectController : MonoBehaviour
{
StopCoroutine(coroutine);
coroutine = null;
Debug.Log("Reconnected..");
UIInfoDisplay.Instance.HideInfo(DisplayMessageType.DeviceLost);
}
}
@ -50,7 +50,8 @@ public class DeviceDisconnectController : MonoBehaviour
private IEnumerator DisconnectTime()
{
Debug.Log("Disconnected. Wait for Reconnect..");
UIInfoDisplay.Instance.ShowInfo(DisplayMessageType.DeviceLost);
Debug.Log("Íàäåíüòå øëåì");
yield return new WaitForSeconds(15);
OnTotalDisconnect?.Invoke();
}

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FinishController : MonoBehaviour
{
private ShipPathFollower _follower;
private CutsceneLookAt _cutsceneLook;
private void Awake()
{
_follower = FindObjectOfType<ShipPathFollower>();
_cutsceneLook = FindObjectOfType<CutsceneLookAt>();
}
public void StartCustcene()
{
_follower.CutsceneMovement();
_cutsceneLook.StartLook();
}
}

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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 688bc7baa71dcce4b8c97aecfecd05a8, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9ccc701d3c50df748bb7fe2918f18adb
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

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@ -2,22 +2,22 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoostZone : TriggerZone
public class BoostZone : MonoBehaviour
{
[SerializeField]
private float _boostAmmount;
[SerializeField]
private float _boostTime;
protected override void InZone()
private ShipPathFollower _follower;
private void Awake()
{
base.InZone();
//_ship.StopBoost();
//_ship.AddBoost(_boostAmmount, _boostTime);
_follower = FindObjectOfType<ShipPathFollower>();
}
protected override void OutZone()
public void UseBoost()
{
base.OutZone();
_follower.FastBoost();
}
}

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@ -14,6 +14,9 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
public float frictionForce = 0.1f;
public float gravityForce = 1f;
public float slopeRange = 60f;
public float cutsceneSpeed = 50f;
[SerializeField]
private SplineFollower follower;
public AnimationCurve speedGain;
@ -35,9 +38,13 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
public UnityEvent<float> OnSpeedChange;
private float _boostSpeed;
// Update is called once per frame
void Update()
{
if (_isCutsceneMovement)
return;
if (Input.GetKey(KeyCode.W) || RightTrigger.action.inProgress && LeftTrigger.action.inProgress)
{
AddForce(1);
@ -57,7 +64,11 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
speedAdd = gravityForce * dotPercent * speedLoss.Evaluate(1f - speedPercent) * Time.deltaTime;
}
speed += speedAdd * (1f - brakeForce);
speed = Mathf.Clamp(speed, minSpeed, maxSpeed);
_boostSpeed -= Time.deltaTime;
_boostSpeed = Mathf.Clamp(_boostSpeed, 0, 50);
speed = Mathf.Clamp(speed, minSpeed, maxSpeed + _boostSpeed);
if (addForce > 0f)
{
float lastAdd = addForce;
@ -88,6 +99,12 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
Debug.Log("fast break");
}
public void FastBoost()
{
_boostSpeed = 50;
speed += _boostSpeed;
}
public void RemoveBrake()
{
brakeTime = 0f;
@ -98,4 +115,12 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
addForce = amount;
addForce *= RightTrigger.action.ReadValue<float>() * LeftTrigger.action.ReadValue<float>();
}
private bool _isCutsceneMovement = false;
public void CutsceneMovement()
{
_isCutsceneMovement = true;
speed = cutsceneSpeed;
}
}

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@ -9,9 +9,48 @@ public class UIDisplayMessage : MonoBehaviour
[SerializeField]
private UIProgressBar _progressBar;
private float _time;
public void Init(DisplayMessage info)
{
_textField.SetText(info.Message);
_time = info.Time;
Hide();
}
public bool IsShow = false;
private LTDescr LTDescr;
public void Show()
{
if (IsShow)
{
LeanTween.cancel(LTDescr.id);
LTDescr = LeanTween.value(1, 0, _time).setOnUpdate((float x) =>
{
_progressBar.ChangeValue(x);
}).setOnComplete(Hide);
}
else
{
IsShow = true;
gameObject.SetActive(true);
LTDescr = LeanTween.value(1, 0, _time).setOnUpdate((float x) =>
{
_progressBar.ChangeValue(x);
}).setOnComplete(Hide);
}
}
public void Hide()
{
IsShow = false;
gameObject.SetActive(false);
}
public void StopMessage()
{
Hide();
}
}

View File

@ -20,12 +20,11 @@ public class DisplayMessage
public class UIInfoDisplay : MonoBehaviour
{
public static UIInfoDisplay Instance;
[SerializeField]
private UITextShow _infoText;
private RectTransform _spawnPoint;
[SerializeField]
private List<DisplayMessage> messages = new List<DisplayMessage>();
public UIDisplayMessage DisplayMessagePrefab;
private Dictionary<DisplayMessageType, UIDisplayMessage> showedMessages = new Dictionary<DisplayMessageType, UIDisplayMessage>();
@ -42,20 +41,40 @@ public class UIInfoDisplay : MonoBehaviour
}
}
private void Start()
{
InitMessages();
}
private void InitMessages()
{
foreach (var message in messages)
{
var newMessage = Instantiate(DisplayMessagePrefab, _spawnPoint);
newMessage.Init(message);
showedMessages.Add(message.Type, newMessage);
}
}
[ContextMenu("Debug show")]
private void DebugShow()
{
ShowInfo(DisplayMessageType.DeviceLost);
}
[ContextMenu("Debug hide")]
private void DebugHide()
{
HideInfo(DisplayMessageType.DeviceLost);
}
public void ShowInfo(DisplayMessageType type)
{
var selected = messages.Find(x => x.Type == type);
if (!showedMessages.ContainsKey(type))
{
}
_infoText.SetText(selected.Message);
showedMessages[type].Show();
}
public void HideInfo(DisplayMessageType type)
{
showedMessages[type].Hide();
}
}
}