major commit
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CutsceneLookAt : MonoBehaviour
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{
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[SerializeField]
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private float _speed = 5;
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private Transform _target;
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private bool _started = false;
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public Transform Target
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{
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get
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{
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if (_target == null)
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{
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_target = FindObjectOfType<CutsceneLookTarget>().transform;
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}
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return _target;
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}
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}
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private void Start()
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{
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_target = FindObjectOfType<CutsceneLookTarget>().transform;
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}
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public void StartLook()
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{
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_started = true;
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}
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void Update()
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{
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if (!_started)
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return;
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Vector3 targetDir = _target.position - transform.position;
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targetDir.y = 0.0f;
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transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(targetDir), Time.time * _speed);
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}
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}
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CutsceneLookTarget : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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@ -36,7 +36,7 @@ public class DeviceDisconnectController : MonoBehaviour
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{
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StopCoroutine(coroutine);
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coroutine = null;
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Debug.Log("Reconnected..");
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UIInfoDisplay.Instance.HideInfo(DisplayMessageType.DeviceLost);
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}
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}
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@ -50,7 +50,8 @@ public class DeviceDisconnectController : MonoBehaviour
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private IEnumerator DisconnectTime()
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{
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Debug.Log("Disconnected. Wait for Reconnect..");
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UIInfoDisplay.Instance.ShowInfo(DisplayMessageType.DeviceLost);
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Debug.Log("Íàäåíüòå øëåì");
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yield return new WaitForSeconds(15);
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OnTotalDisconnect?.Invoke();
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}
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@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FinishController : MonoBehaviour
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{
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private ShipPathFollower _follower;
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private CutsceneLookAt _cutsceneLook;
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private void Awake()
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{
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_follower = FindObjectOfType<ShipPathFollower>();
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_cutsceneLook = FindObjectOfType<CutsceneLookAt>();
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}
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public void StartCustcene()
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{
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_follower.CutsceneMovement();
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_cutsceneLook.StartLook();
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}
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}
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File diff suppressed because one or more lines are too long
|
@ -2,22 +2,22 @@ using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
||||
|
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public class BoostZone : TriggerZone
|
||||
public class BoostZone : MonoBehaviour
|
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{
|
||||
[SerializeField]
|
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private float _boostAmmount;
|
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[SerializeField]
|
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private float _boostTime;
|
||||
|
||||
protected override void InZone()
|
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private ShipPathFollower _follower;
|
||||
|
||||
private void Awake()
|
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{
|
||||
base.InZone();
|
||||
//_ship.StopBoost();
|
||||
//_ship.AddBoost(_boostAmmount, _boostTime);
|
||||
_follower = FindObjectOfType<ShipPathFollower>();
|
||||
}
|
||||
|
||||
protected override void OutZone()
|
||||
public void UseBoost()
|
||||
{
|
||||
base.OutZone();
|
||||
_follower.FastBoost();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,9 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
|||
public float frictionForce = 0.1f;
|
||||
public float gravityForce = 1f;
|
||||
public float slopeRange = 60f;
|
||||
|
||||
public float cutsceneSpeed = 50f;
|
||||
|
||||
[SerializeField]
|
||||
private SplineFollower follower;
|
||||
public AnimationCurve speedGain;
|
||||
|
@ -35,9 +38,13 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
|||
|
||||
public UnityEvent<float> OnSpeedChange;
|
||||
|
||||
private float _boostSpeed;
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (_isCutsceneMovement)
|
||||
return;
|
||||
|
||||
if (Input.GetKey(KeyCode.W) || RightTrigger.action.inProgress && LeftTrigger.action.inProgress)
|
||||
{
|
||||
AddForce(1);
|
||||
|
@ -57,7 +64,11 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
|||
speedAdd = gravityForce * dotPercent * speedLoss.Evaluate(1f - speedPercent) * Time.deltaTime;
|
||||
}
|
||||
speed += speedAdd * (1f - brakeForce);
|
||||
speed = Mathf.Clamp(speed, minSpeed, maxSpeed);
|
||||
|
||||
_boostSpeed -= Time.deltaTime;
|
||||
_boostSpeed = Mathf.Clamp(_boostSpeed, 0, 50);
|
||||
|
||||
speed = Mathf.Clamp(speed, minSpeed, maxSpeed + _boostSpeed);
|
||||
if (addForce > 0f)
|
||||
{
|
||||
float lastAdd = addForce;
|
||||
|
@ -88,6 +99,12 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
|||
Debug.Log("fast break");
|
||||
}
|
||||
|
||||
public void FastBoost()
|
||||
{
|
||||
_boostSpeed = 50;
|
||||
speed += _boostSpeed;
|
||||
}
|
||||
|
||||
public void RemoveBrake()
|
||||
{
|
||||
brakeTime = 0f;
|
||||
|
@ -98,4 +115,12 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
|||
addForce = amount;
|
||||
addForce *= RightTrigger.action.ReadValue<float>() * LeftTrigger.action.ReadValue<float>();
|
||||
}
|
||||
|
||||
private bool _isCutsceneMovement = false;
|
||||
|
||||
public void CutsceneMovement()
|
||||
{
|
||||
_isCutsceneMovement = true;
|
||||
speed = cutsceneSpeed;
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -9,9 +9,48 @@ public class UIDisplayMessage : MonoBehaviour
|
|||
[SerializeField]
|
||||
private UIProgressBar _progressBar;
|
||||
|
||||
private float _time;
|
||||
public void Init(DisplayMessage info)
|
||||
{
|
||||
_textField.SetText(info.Message);
|
||||
|
||||
_time = info.Time;
|
||||
|
||||
Hide();
|
||||
}
|
||||
|
||||
public bool IsShow = false;
|
||||
|
||||
private LTDescr LTDescr;
|
||||
|
||||
public void Show()
|
||||
{
|
||||
if (IsShow)
|
||||
{
|
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LeanTween.cancel(LTDescr.id);
|
||||
LTDescr = LeanTween.value(1, 0, _time).setOnUpdate((float x) =>
|
||||
{
|
||||
_progressBar.ChangeValue(x);
|
||||
}).setOnComplete(Hide);
|
||||
}
|
||||
else
|
||||
{
|
||||
IsShow = true;
|
||||
gameObject.SetActive(true);
|
||||
LTDescr = LeanTween.value(1, 0, _time).setOnUpdate((float x) =>
|
||||
{
|
||||
_progressBar.ChangeValue(x);
|
||||
}).setOnComplete(Hide);
|
||||
}
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
IsShow = false;
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void StopMessage()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,12 +20,11 @@ public class DisplayMessage
|
|||
public class UIInfoDisplay : MonoBehaviour
|
||||
{
|
||||
public static UIInfoDisplay Instance;
|
||||
|
||||
[SerializeField]
|
||||
private UITextShow _infoText;
|
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private RectTransform _spawnPoint;
|
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|
||||
[SerializeField]
|
||||
private List<DisplayMessage> messages = new List<DisplayMessage>();
|
||||
|
||||
public UIDisplayMessage DisplayMessagePrefab;
|
||||
|
||||
private Dictionary<DisplayMessageType, UIDisplayMessage> showedMessages = new Dictionary<DisplayMessageType, UIDisplayMessage>();
|
||||
|
@ -42,20 +41,40 @@ public class UIInfoDisplay : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
InitMessages();
|
||||
}
|
||||
|
||||
private void InitMessages()
|
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{
|
||||
foreach (var message in messages)
|
||||
{
|
||||
var newMessage = Instantiate(DisplayMessagePrefab, _spawnPoint);
|
||||
newMessage.Init(message);
|
||||
showedMessages.Add(message.Type, newMessage);
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Debug show")]
|
||||
private void DebugShow()
|
||||
{
|
||||
ShowInfo(DisplayMessageType.DeviceLost);
|
||||
}
|
||||
|
||||
[ContextMenu("Debug hide")]
|
||||
private void DebugHide()
|
||||
{
|
||||
HideInfo(DisplayMessageType.DeviceLost);
|
||||
}
|
||||
|
||||
public void ShowInfo(DisplayMessageType type)
|
||||
{
|
||||
var selected = messages.Find(x => x.Type == type);
|
||||
|
||||
if (!showedMessages.ContainsKey(type))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
_infoText.SetText(selected.Message);
|
||||
showedMessages[type].Show();
|
||||
}
|
||||
|
||||
public void HideInfo(DisplayMessageType type)
|
||||
{
|
||||
|
||||
showedMessages[type].Hide();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue