Addded Second Display to game
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64fed56ad3
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a75c7cb5aa
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.vs/slnx.sqlite
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.vs/slnx.sqlite
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@ -12504,7 +12504,7 @@ MonoBehaviour:
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@ -14948,6 +14948,11 @@ PrefabInstance:
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@ -15083,6 +15089,45 @@ MonoBehaviour:
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,15 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ActivateAllDisplays : MonoBehaviour
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{
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private void Start()
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{
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Debug.Log("displays connected: " + Display.displays.Length);
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for (int i = 1; i < Display.displays.Length; i++)
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{
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Display.displays[i].Activate();
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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@ -5,15 +5,15 @@ using UnityEngine;
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public class UIController : MonoBehaviour
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{
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[SerializeField]
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private GameObject _startMenu;
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private List<GameObject> _panels = new List<GameObject>();
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public void ShowMenu()
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{
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_startMenu.SetActive(true);
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_panels.ForEach(x => x.SetActive(true));
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}
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public void HideMenu()
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{
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_startMenu.SetActive(false);
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_panels.ForEach(x => x.SetActive(false));
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}
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}
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,16 @@
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{
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"MonoBehaviour": {
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"Version": 4,
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"EnableBurstCompilation": true,
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"EnableOptimisations": true,
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"EnableSafetyChecks": false,
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}
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@ -0,0 +1,6 @@
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