Added new start OPTION + fix bugs
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||||||
|
version: 5
|
||||||
|
|
|
@ -2544,8 +2544,15 @@ namespace BNG {
|
||||||
|
|
||||||
void OnDestroy() {
|
void OnDestroy() {
|
||||||
if(BeingHeld && !quitting) {
|
if(BeingHeld && !quitting) {
|
||||||
|
try
|
||||||
|
{
|
||||||
DropItem(false, false);
|
DropItem(false, false);
|
||||||
}
|
}
|
||||||
|
catch (System.Exception)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDrawGizmosSelected() {
|
void OnDrawGizmosSelected() {
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 066dd4b119b873d4fa48aec7e46399ec
|
||||||
|
timeCreated: 1496764510
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
|
@ -19,27 +19,18 @@ public class GameManager : MonoBehaviour
|
||||||
|
|
||||||
private PlayerSetup _playerSetup;
|
private PlayerSetup _playerSetup;
|
||||||
private CoinCounter _coinCounter;
|
private CoinCounter _coinCounter;
|
||||||
private GameTimeController _timeController;
|
|
||||||
private vTimerCounter _timerCounter;
|
|
||||||
private UIController _UIController;
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Button _startButton;
|
private Button _startButton;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TMPro.TMP_InputField _inputField;
|
private TMPro.TMP_InputField _inputField;
|
||||||
|
|
||||||
public event UnityAction OnGameStarted;
|
|
||||||
|
public UnityEvent OnGameStarted;
|
||||||
|
public UnityEvent OnGameEnded;
|
||||||
|
|
||||||
public GameState CurrentGameState = GameState.None;
|
public GameState CurrentGameState = GameState.None;
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
_startButton.onClick.AddListener(OnStartGame);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
_startButton.onClick.RemoveListener(OnStartGame);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -60,9 +51,6 @@ public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
_playerSetup = FindObjectOfType<PlayerSetup>();
|
_playerSetup = FindObjectOfType<PlayerSetup>();
|
||||||
_coinCounter = FindObjectOfType<CoinCounter>();
|
_coinCounter = FindObjectOfType<CoinCounter>();
|
||||||
_timeController = FindObjectOfType<GameTimeController>();
|
|
||||||
_timerCounter = FindObjectOfType<vTimerCounter>();
|
|
||||||
_UIController = FindObjectOfType<UIController>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -74,6 +62,8 @@ public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
CurrentGameState = newState;
|
CurrentGameState = newState;
|
||||||
|
|
||||||
|
Debug.Log(newState);
|
||||||
|
|
||||||
switch (CurrentGameState)
|
switch (CurrentGameState)
|
||||||
{
|
{
|
||||||
case GameState.None:
|
case GameState.None:
|
||||||
|
@ -84,22 +74,20 @@ public class GameManager : MonoBehaviour
|
||||||
case GameState.Started:
|
case GameState.Started:
|
||||||
{
|
{
|
||||||
_playerSetup.CreateNewPlayer(_inputField.text);
|
_playerSetup.CreateNewPlayer(_inputField.text);
|
||||||
_timeController.ChangeTime(1);
|
OnGameStarted?.Invoke();
|
||||||
_timerCounter.StartTimer();
|
|
||||||
_UIController.HideMenu();
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case GameState.Ended:
|
case GameState.Ended:
|
||||||
{
|
{
|
||||||
_playerSetup.AddScore(_coinCounter.CoinCount);
|
_playerSetup.AddScore(_coinCounter.CoinCount);
|
||||||
_UIController.ShowMenu();
|
OnGameEnded?.Invoke();
|
||||||
ChangeState(GameState.None);
|
ChangeState(GameState.None);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnStartGame()
|
public void OnStartGame()
|
||||||
{
|
{
|
||||||
ChangeState(GameState.Started);
|
ChangeState(GameState.Started);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue