Added new start OPTION + fix bugs

This commit is contained in:
Rabidus 2023-07-26 14:13:07 +03:00
parent a75c7cb5aa
commit c420b01f93
40 changed files with 14930 additions and 2324 deletions

8
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@ -2544,7 +2544,14 @@ namespace BNG {
void OnDestroy() { void OnDestroy() {
if(BeingHeld && !quitting) { if(BeingHeld && !quitting) {
DropItem(false, false); try
{
DropItem(false, false);
}
catch (System.Exception)
{
}
} }
} }

File diff suppressed because one or more lines are too long

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fileFormatVersion: 2
guid: 066dd4b119b873d4fa48aec7e46399ec
timeCreated: 1496764510
licenseType: Free
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userData:
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File diff suppressed because one or more lines are too long

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@ -19,27 +19,18 @@ public class GameManager : MonoBehaviour
private PlayerSetup _playerSetup; private PlayerSetup _playerSetup;
private CoinCounter _coinCounter; private CoinCounter _coinCounter;
private GameTimeController _timeController;
private vTimerCounter _timerCounter;
private UIController _UIController;
[SerializeField] [SerializeField]
private Button _startButton; private Button _startButton;
[SerializeField] [SerializeField]
private TMPro.TMP_InputField _inputField; private TMPro.TMP_InputField _inputField;
public event UnityAction OnGameStarted;
public UnityEvent OnGameStarted;
public UnityEvent OnGameEnded;
public GameState CurrentGameState = GameState.None; public GameState CurrentGameState = GameState.None;
private void OnEnable()
{
_startButton.onClick.AddListener(OnStartGame);
}
private void OnDisable()
{
_startButton.onClick.RemoveListener(OnStartGame);
}
private void Awake() private void Awake()
{ {
@ -60,9 +51,6 @@ public class GameManager : MonoBehaviour
{ {
_playerSetup = FindObjectOfType<PlayerSetup>(); _playerSetup = FindObjectOfType<PlayerSetup>();
_coinCounter = FindObjectOfType<CoinCounter>(); _coinCounter = FindObjectOfType<CoinCounter>();
_timeController = FindObjectOfType<GameTimeController>();
_timerCounter = FindObjectOfType<vTimerCounter>();
_UIController = FindObjectOfType<UIController>();
} }
private void Start() private void Start()
@ -74,6 +62,8 @@ public class GameManager : MonoBehaviour
{ {
CurrentGameState = newState; CurrentGameState = newState;
Debug.Log(newState);
switch (CurrentGameState) switch (CurrentGameState)
{ {
case GameState.None: case GameState.None:
@ -84,22 +74,20 @@ public class GameManager : MonoBehaviour
case GameState.Started: case GameState.Started:
{ {
_playerSetup.CreateNewPlayer(_inputField.text); _playerSetup.CreateNewPlayer(_inputField.text);
_timeController.ChangeTime(1); OnGameStarted?.Invoke();
_timerCounter.StartTimer();
_UIController.HideMenu();
} }
break; break;
case GameState.Ended: case GameState.Ended:
{ {
_playerSetup.AddScore(_coinCounter.CoinCount); _playerSetup.AddScore(_coinCounter.CoinCount);
_UIController.ShowMenu(); OnGameEnded?.Invoke();
ChangeState(GameState.None); ChangeState(GameState.None);
} }
break; break;
} }
} }
private void OnStartGame() public void OnStartGame()
{ {
ChangeState(GameState.Started); ChangeState(GameState.Started);
} }