Added new start OPTION + fix bugs
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@ -2544,7 +2544,14 @@ namespace BNG {
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void OnDestroy() {
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if(BeingHeld && !quitting) {
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DropItem(false, false);
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try
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{
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DropItem(false, false);
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catch (System.Exception)
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File diff suppressed because one or more lines are too long
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File diff suppressed because one or more lines are too long
|
@ -19,27 +19,18 @@ public class GameManager : MonoBehaviour
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private PlayerSetup _playerSetup;
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private CoinCounter _coinCounter;
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private GameTimeController _timeController;
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private vTimerCounter _timerCounter;
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private UIController _UIController;
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[SerializeField]
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private Button _startButton;
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[SerializeField]
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public event UnityAction OnGameStarted;
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public UnityEvent OnGameStarted;
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public UnityEvent OnGameEnded;
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public GameState CurrentGameState = GameState.None;
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private void OnEnable()
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{
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_startButton.onClick.AddListener(OnStartGame);
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}
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private void OnDisable()
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{
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_startButton.onClick.RemoveListener(OnStartGame);
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}
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private void Awake()
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{
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@ -60,9 +51,6 @@ public class GameManager : MonoBehaviour
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{
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_playerSetup = FindObjectOfType<PlayerSetup>();
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_coinCounter = FindObjectOfType<CoinCounter>();
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_timeController = FindObjectOfType<GameTimeController>();
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_timerCounter = FindObjectOfType<vTimerCounter>();
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_UIController = FindObjectOfType<UIController>();
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}
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private void Start()
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{
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CurrentGameState = newState;
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Debug.Log(newState);
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switch (CurrentGameState)
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{
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case GameState.None:
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case GameState.Started:
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{
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_timeController.ChangeTime(1);
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_timerCounter.StartTimer();
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_UIController.HideMenu();
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OnGameStarted?.Invoke();
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}
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break;
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case GameState.Ended:
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{
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_playerSetup.AddScore(_coinCounter.CoinCount);
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_UIController.ShowMenu();
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OnGameEnded?.Invoke();
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ChangeState(GameState.None);
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}
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break;
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}
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}
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private void OnStartGame()
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public void OnStartGame()
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{
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ChangeState(GameState.Started);
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}
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|
|
Loading…
Reference in New Issue