Merge remote-tracking branch 'origin/hdrp' into hdrp
This commit is contained in:
commit
d57ab055b7
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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##Dissolve ShaderGraph##
|
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|
|
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|
|
||||||
|
|
||||||
|
##HDRP v14.0.8
|
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|
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|
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|
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||||||
|
#Developped by nott
|
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|
|
||||||
|
|
||||||
|
|
||||||
|
##Description
|
||||||
|
|
||||||
|
|
||||||
|
All shaders are created in ShaderGraph.
|
||||||
|
You can achieve more extensions through subgraph.
|
||||||
|
For instructions on SubGraph, please open the shadergraph panel to view.
|
||||||
|
# ATTENTION TO USER:
|
||||||
|
Directional dissolve needs to be achieved by controlling DissolveOffest or DissolveDirection.
|
||||||
|
Please confirm the coordinate system before use.
|
||||||
|
#Double Side
|
||||||
|
if you want use DoubleSided Mode, open ShardGraph and Enable DoubleSided Mode
|
||||||
|
|
||||||
|
|
||||||
|
##PARAMETERS
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#BaseColor
|
||||||
|
#BaseMap
|
||||||
|
#NormalMap
|
||||||
|
#NormalScale
|
||||||
|
#Tiling
|
||||||
|
#Offest
|
||||||
|
#R_Metallic,G_Occulsion,A_Smoothness
|
||||||
|
Channel packing consistent with Unity
|
||||||
|
|
||||||
|
#Metallic
|
||||||
|
#OcclusionStrength
|
||||||
|
#Smoothness
|
||||||
|
#OcclusionMap
|
||||||
|
#OcclusionStength
|
||||||
|
#RGB_SpecularMap,A_Smoothness
|
||||||
|
Channel packing
|
||||||
|
RGB SpecularMap
|
||||||
|
A Smoothness
|
||||||
|
|
||||||
|
#SpecularColor
|
||||||
|
#UseSpecularMap
|
||||||
|
Weight between SpecularColor and SpecularMap
|
||||||
|
|
||||||
|
#DissolveThe weight value of dissolving, 1 means all dissolving, and vice versa
|
||||||
|
#NoiseScale
|
||||||
|
Scaling of the noise mask
|
||||||
|
|
||||||
|
#NoiseUVSpeed
|
||||||
|
The flow velocity of the noise mask
|
||||||
|
|
||||||
|
#EdgeWidth
|
||||||
|
Dissolve boundary width
|
||||||
|
|
||||||
|
#EdgeColor
|
||||||
|
Dissolve boundary color
|
||||||
|
|
||||||
|
#EdgeColorIntensity
|
||||||
|
Color intensity of the border
|
||||||
|
|
||||||
|
#DissolveOffest
|
||||||
|
Dissolved offset point
|
||||||
|
|
||||||
|
#DissolveDirection
|
||||||
|
#DiertionEdgeWithScale
|
||||||
|
#DissolveDirection Is EulerAngle
|
||||||
|
The unit of DissolveDirection is Euler angle
|
||||||
|
|
||||||
|
#UseWorldSpace
|
||||||
|
The default is
|
||||||
|
Localspace
|
||||||
|
|
||||||
|
#UseWorldOrigin
|
||||||
|
It will only take effect when UseWorldSpace is turned on.
|
||||||
|
DissolveOffest origin is WorldOrigin
|
|
@ -0,0 +1,7 @@
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|
@ -0,0 +1,55 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DissolveExample
|
||||||
|
{
|
||||||
|
public class DissolveChilds : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
List<Material> materials = new List<Material>();
|
||||||
|
bool PingPong = false;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var renders = GetComponentsInChildren<Renderer>();
|
||||||
|
for (int i = 0; i < renders.Length; i++)
|
||||||
|
{
|
||||||
|
materials.AddRange(renders[i].materials);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Reset()
|
||||||
|
{
|
||||||
|
Start();
|
||||||
|
SetValue(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
var value = Mathf.PingPong(Time.time * 0.5f, 1f);
|
||||||
|
SetValue(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
//IEnumerator enumerator()
|
||||||
|
//{
|
||||||
|
|
||||||
|
// //float value = while (true)
|
||||||
|
// //{
|
||||||
|
// // Mathf.PingPong(value, 1f);
|
||||||
|
// // value += Time.deltaTime;
|
||||||
|
// // SetValue(value);
|
||||||
|
// // yield return new WaitForEndOfFrame();
|
||||||
|
// //}
|
||||||
|
//}
|
||||||
|
|
||||||
|
public void SetValue(float value)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < materials.Count; i++)
|
||||||
|
{
|
||||||
|
materials[i].SetFloat("_Dissolve", value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
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|
defaultReferences: []
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||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
namespace DissolveExample
|
||||||
|
{
|
||||||
|
public class DissolveOffest : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
List<Material> materials = new List<Material>();
|
||||||
|
bool PingPong = false;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var renders = GetComponents<Renderer>();
|
||||||
|
for (int i = 0; i < renders.Length; i++)
|
||||||
|
{
|
||||||
|
materials.AddRange(renders[i].materials);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Reset()
|
||||||
|
{
|
||||||
|
Start();
|
||||||
|
SetValue(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.I))
|
||||||
|
{
|
||||||
|
//StartCoroutine(enumerator());
|
||||||
|
PingPong = true;
|
||||||
|
}
|
||||||
|
if (PingPong)
|
||||||
|
{
|
||||||
|
var value = Mathf.PingPong(Time.time * 0.5f, 1.6f);
|
||||||
|
value -= 0.5f;
|
||||||
|
SetValue(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//IEnumerator enumerator()
|
||||||
|
//{
|
||||||
|
|
||||||
|
// //float value = while (true)
|
||||||
|
// //{
|
||||||
|
// // Mathf.PingPong(value, 1f);
|
||||||
|
// // value += Time.deltaTime;
|
||||||
|
// // SetValue(value);
|
||||||
|
// // yield return new WaitForEndOfFrame();
|
||||||
|
// //}
|
||||||
|
//}
|
||||||
|
|
||||||
|
public void SetValue(float value)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < materials.Count; i++)
|
||||||
|
{
|
||||||
|
materials[i].SetVector("_DissolveOffest", new Vector4(0f,value,0f,0f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 74df1da90448a4c49ac2b7f0673eed53
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,27 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
namespace DissolveExample
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public class Follow : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Range(0, 5f)]
|
||||||
|
public float speed;
|
||||||
|
public float height;
|
||||||
|
Vector3 pos;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
pos = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var value = Mathf.PingPong(Time.time * speed, height);
|
||||||
|
transform.position = (pos + value * Vector3.up);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 453308d2365a8f34098a1f00c257e2ac
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DissolveExample
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class Rotator : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float Speed;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
transform.Rotate(Vector3.right, Speed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6cae04fe8d1927647bf2921f445f01e2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DissolveExample
|
||||||
|
{
|
||||||
|
public class RotatorDissolveDir : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Vector3 Speed;
|
||||||
|
List<Material> materials = new List<Material>();
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
materials.AddRange(GetComponent<Renderer>().materials);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < materials.Count; i++)
|
||||||
|
{
|
||||||
|
var value = materials[i].GetVector("_DissolveDirection");
|
||||||
|
var delta = Speed * Time.deltaTime;
|
||||||
|
value += new Vector4(delta.x,delta.y,delta.z,0f);
|
||||||
|
materials[i].SetVector("_DissolveDirection", value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 10d30b5f184165e40a486415984fffc8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 150ae2f1a562b234c96db17ebe81c295
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,188 @@
|
||||||
|
{
|
||||||
|
"m_SerializedProperties": [
|
||||||
|
{
|
||||||
|
"typeInfo": {
|
||||||
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"fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty"
|
||||||
|
},
|
||||||
|
"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"4bbf0f7f-cb0b-4448-a342-d3ed1742668f\"\n },\n \"m_Name\": \"Dissolve\",\n \"m_DefaultReferenceName\": \"Vector1_69DBF2ED\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": 0.5,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n }\n}"
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|
},
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|
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|
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|
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},
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|
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|
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|
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|
],
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|
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|
"m_SerializableNodes": [
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{
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},
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|
||||||
|
},
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||||||
|
{
|
||||||
|
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||||||
|
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|
||||||
|
},
|
||||||
|
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|
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|
},
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{
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||||||
|
},
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Loading…
Reference in New Issue