Little update
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DebugTools : MonoBehaviour
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{
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[ContextMenu("Delete saves")]
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private void DeleteSaves()
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{
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PlayerPrefs.DeleteAll();
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}
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}
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fileFormatVersion: 2
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guid: f7e797f4098d5c540aaf028c1ff1ca67
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -203,6 +203,9 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: -6517218471499782410, guid: 1a4c68ca72a83449f938d669337cb305, type: 2}
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- {fileID: 0}
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- {fileID: 648089955447955448, guid: ac7df53da7627c941aa8b5303dd3d14f, type: 2}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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