littlefix
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parent
9b65c3b2e7
commit
fb7676cf63
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@ -833,7 +833,8 @@ PrefabInstance:
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents:
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- {fileID: 1586040770268846765, guid: 59bb54bf798778349a37c58fbf18880c, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 59bb54bf798778349a37c58fbf18880c, type: 3}
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--- !u!114 &123735195 stripped
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MonoBehaviour:
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@ -925,6 +926,23 @@ CanvasGroup:
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m_Interactable: 1
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m_BlocksRaycasts: 1
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m_IgnoreParentGroups: 0
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--- !u!114 &123735206
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type: 3}
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_nameInputField: {fileID: 0}
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DaysShow: 30
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--- !u!1 &138716492
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GameObject:
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m_ObjectHideFlags: 0
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@ -6206,6 +6224,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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DefaultName: "\u041F\u0435\u043D\u0437\u0435\u043D\u0435\u0446 367"
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DebugPlayer:
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Name:
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Score: 0
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DateTime:
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UnlockedMonumets: []
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--- !u!1 &1657113968
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GameObject:
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@ -6339,6 +6362,12 @@ Transform:
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--- !u!224 &1757434607 stripped
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type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1767871383
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GameObject:
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m_ObjectHideFlags: 0
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File diff suppressed because one or more lines are too long
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@ -22,7 +22,9 @@ public class LeaderboardWithDateController : LeaderboardController
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.Where(y => DateTime.Parse(y.DateTime)
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.AddDays(DaysShow) >= DateTime.Now)
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.OrderByDescending(x => x.Score)
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.ToList();
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.ToList();
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for (int i = 0; i < sortedList.Count; i++)
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{
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File diff suppressed because one or more lines are too long
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@ -25,7 +25,7 @@ Material:
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serializedVersion: 3
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: 40c3939d435b83a46a9907f0d287f857, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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@ -49,7 +49,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: a8e9e711bd11c124380c41306d2d9409, type: 3}
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m_Texture: {fileID: 2800000, guid: 40c3939d435b83a46a9907f0d287f857, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@ -0,0 +1,135 @@
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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streamingMipmapsPriority: 0
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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flipbookRows: 1
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flipbookColumns: 1
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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textureCompression: 1
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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@ -195,6 +195,7 @@ PlayerSettings:
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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