using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class LeaderboardWithDateController : MonoBehaviour { //public int DaysShow = 30; //protected override void Start() //{ // base.Start(); //} //protected override void UpdateLeaderboard() //{ // //_entries.ForEach(x => Destroy(x.gameObject)); // //_entries.Clear(); // //_entries = new List(); // //var sortedList = PlayerSetup.Instance.AllPlayers // // .Where(y => DateTime.Parse(y.DateTime) // // .AddDays(DaysShow) >= DateTime.Now) // // .OrderByDescending(x => x.Score) // // .ToList(); // //for (int i = 0; i < sortedList.Count; i++) // //{ // // var newEntry = Instantiate(_leaderboardEntryPrefab, _content); // // _entries.Add(newEntry); // // newEntry.Init(sortedList[i], i); // //} //} }