using System.Collections; using System.Collections.Generic; using UnityEngine; public class VFXController : MonoBehaviour { [SerializeField] private Transform _point; [SerializeField] private GameObject _vfx; public void ShowVFX(Transform parent) { _vfx.SetActive(true); _point.transform.parent = parent; _point.transform.localPosition = Vector3.zero; } public void HideVFX() { _vfx.SetActive(false); _point.transform.parent = null; } }