namespace UnityEditor { class AdvancedDissolve_ShaderGraphLitGUI : ShaderGUI { public override void OnGUI(UnityEditor.MaterialEditor materialEditor, MaterialProperty[] properties) { if (AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.DrawDefaultOptionsHeader("Exposed Properties", null)) base.OnGUI(materialEditor, properties); //AmazingAssets AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.Init(properties); //AmazingAssets AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.DrawDissolveOptions(true, materialEditor, true, true, false, true, true); } } }