Shader "Amazing Assets/Curved World/Terrain/ Initial" { Properties { [HideInInspector][CurvedWorldBendSettingsTerrain] _CurvedWorldBendSettings("", vector) = (0, 0, 0, 0) } SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag float4 vert (float4 vertex : POSITION) : SV_POSITION { return UnityObjectToClipPos(vertex); } fixed4 frag () : SV_Target { return 0; } ENDCG } } CustomEditor "AmazingAssets.CurvedWorldEditor.TerrainShaderGUI" }