using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileTut : MonoBehaviour { public GameObject impactVFX; private bool collided; void OnCollisionEnter (Collision co) { if(co.gameObject.tag != "Bullet" && co.gameObject.tag != "Player" && !collided) { collided = true; var impact = Instantiate (impactVFX, co.contacts[0].point, Quaternion.identity) as GameObject; Destroy (impact, 2); Destroy (gameObject); } } }