using UnityEngine; using System.Collections; using System.Collections.Generic; using DentedPixel; namespace DentedPixel.LTExamples { public class TestingUnitTests : MonoBehaviour { public GameObject cube1; public GameObject cube2; public GameObject cube3; public GameObject cube4; public GameObject cubeAlpha1; public GameObject cubeAlpha2; private bool eventGameObjectWasCalled = false, eventGeneralWasCalled = false; private int lt1Id; private LTDescr lt2; private LTDescr lt3; private LTDescr lt4; private LTDescr[] groupTweens; private GameObject[] groupGOs; private int groupTweensCnt; private int rotateRepeat; private int rotateRepeatAngle; private GameObject boxNoCollider; private float timeElapsedNormalTimeScale; private float timeElapsedIgnoreTimeScale; private bool pauseTweenDidFinish = false; void Awake() { boxNoCollider = GameObject.CreatePrimitive(PrimitiveType.Cube); Destroy(boxNoCollider.GetComponent(typeof(BoxCollider)) as Component); } void Start() { // Time.timeScale = 0.25f; LeanTest.timeout = 46f; LeanTest.expected = 62; LeanTween.init(1300); // add a listener LeanTween.addListener(cube1, 0, eventGameObjectCalled); LeanTest.expect(LeanTween.isTweening() == false, "NOTHING TWEEENING AT BEGINNING"); LeanTest.expect(LeanTween.isTweening(cube1) == false, "OBJECT NOT TWEEENING AT BEGINNING"); LeanTween.scaleX(cube4, 2f, 0f).setOnComplete(() => { LeanTest.expect(cube4.transform.localScale.x == 2f, "TWEENED WITH ZERO TIME"); }); // dispatch event that is received LeanTween.dispatchEvent(0); LeanTest.expect(eventGameObjectWasCalled, "EVENT GAMEOBJECT RECEIVED"); // do not remove listener LeanTest.expect(LeanTween.removeListener(cube2, 0, eventGameObjectCalled) == false, "EVENT GAMEOBJECT NOT REMOVED"); // remove listener LeanTest.expect(LeanTween.removeListener(cube1, 0, eventGameObjectCalled), "EVENT GAMEOBJECT REMOVED"); // add a listener LeanTween.addListener(1, eventGeneralCalled); // dispatch event that is received LeanTween.dispatchEvent(1); LeanTest.expect(eventGeneralWasCalled, "EVENT ALL RECEIVED"); // remove listener LeanTest.expect(LeanTween.removeListener(1, eventGeneralCalled), "EVENT ALL REMOVED"); lt1Id = LeanTween.move(cube1, new Vector3(3f, 2f, 0.5f), 1.1f).id; LeanTween.move(cube2, new Vector3(-3f, -2f, -0.5f), 1.1f); LeanTween.reset(); // Queue up a bunch of tweens, cancel some of them but expect the remainder to finish GameObject[] cubes = new GameObject[99]; int[] tweenIds = new int[cubes.Length]; for (int i = 0; i < cubes.Length; i++) { GameObject c = cubeNamed("cancel" + i); tweenIds[i] = LeanTween.moveX(c, 100f, 1f).id; cubes[i] = c; } int onCompleteCount = 0; LeanTween.delayedCall(cubes[0], 0.2f, () => { for (int i = 0; i < cubes.Length; i++) { if (i % 3 == 0) { LeanTween.cancel(cubes[i]); } else if (i % 3 == 1) { LeanTween.cancel(tweenIds[i]); } else if (i % 3 == 2) { LTDescr descr = LeanTween.descr(tweenIds[i]); // Debug.Log("descr:"+descr); descr.setOnComplete(() => { onCompleteCount++; // Debug.Log("onCompleteCount:"+onCompleteCount); if (onCompleteCount >= 33) { LeanTest.expect(true, "CANCELS DO NOT EFFECT FINISHING"); } }); } } }); Vector3[] splineArr = new Vector3[] { new Vector3(-1f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(4f, 0f, 0f), new Vector3(20f, 0f, 0f), new Vector3(30f, 0f, 0f) }; LTSpline cr = new LTSpline(splineArr); cr.place(cube4.transform, 0.5f); LeanTest.expect((Vector3.Distance(cube4.transform.position, new Vector3(10f, 0f, 0f)) <= 0.7f), "SPLINE POSITIONING AT HALFWAY", "position is:" + cube4.transform.position + " but should be:(10f,0f,0f)"); LeanTween.color(cube4, Color.green, 0.01f); // Debug.Log("Point 2:"+cr.ratioAtPoint(splineArr[2])); // OnStart Speed Test for ignoreTimeScale vs normal timeScale GameObject cubeDest = cubeNamed("cubeDest"); Vector3 cubeDestEnd = new Vector3(100f, 20f, 0f); LeanTween.move(cubeDest, cubeDestEnd, 0.7f); GameObject cubeToTrans = cubeNamed("cubeToTrans"); LeanTween.move(cubeToTrans, cubeDest.transform, 1.2f).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => { LeanTest.expect(cubeToTrans.transform.position == cubeDestEnd, "MOVE TO TRANSFORM WORKS"); }); GameObject cubeDestroy = cubeNamed("cubeDestroy"); LeanTween.moveX(cubeDestroy, 200f, 0.05f).setDelay(0.02f).setDestroyOnComplete(true); LeanTween.moveX(cubeDestroy, 200f, 0.1f).setDestroyOnComplete(true).setOnComplete(() => { LeanTest.expect(true, "TWO DESTROY ON COMPLETE'S SUCCEED"); }); GameObject cubeSpline = cubeNamed("cubeSpline"); LeanTween.moveSpline(cubeSpline, new Vector3[] { new Vector3(0.5f, 0f, 0.5f), new Vector3(0.75f, 0f, 0.75f), new Vector3(1f, 0f, 1f), new Vector3(1f, 0f, 1f) }, 0.1f).setOnComplete(() => { LeanTest.expect(Vector3.Distance(new Vector3(1f, 0f, 1f), cubeSpline.transform.position) < 0.01f, "SPLINE WITH TWO POINTS SUCCEEDS"); }); // This test works when it is positioned last in the test queue (probably worth fixing when you have time) GameObject jumpCube = cubeNamed("jumpTime"); jumpCube.transform.position = new Vector3(100f, 0f, 0f); jumpCube.transform.localScale *= 100f; int jumpTimeId = LeanTween.moveX(jumpCube, 200f, 1f).id; LeanTween.delayedCall(gameObject, 0.2f, () => { LTDescr d = LeanTween.descr(jumpTimeId); float beforeX = jumpCube.transform.position.x; d.setTime(0.5f); LeanTween.delayedCall(0.0f, () => { }).setOnStart(() => { float diffAmt = 1f;// This variable is dependent on a good frame-rate because it evalutes at the next Update beforeX += Time.deltaTime * 100f * 2f; LeanTest.expect(Mathf.Abs(jumpCube.transform.position.x - beforeX) < diffAmt, "CHANGING TIME DOESN'T JUMP AHEAD", "Difference:" + Mathf.Abs(jumpCube.transform.position.x - beforeX) + " beforeX:" + beforeX + " now:" + jumpCube.transform.position.x + " dt:" + Time.deltaTime); }); }); // Tween with time of zero is needs to be set to it's final value GameObject zeroCube = cubeNamed("zeroCube"); LeanTween.moveX(zeroCube, 10f, 0f).setOnComplete(() => { LeanTest.expect(zeroCube.transform.position.x == 10f, "ZERO TIME FINSHES CORRECTLY", "final x:" + zeroCube.transform.position.x); }); // Scale, and OnStart GameObject cubeScale = cubeNamed("cubeScale"); LeanTween.scale(cubeScale, new Vector3(5f, 5f, 5f), 0.01f).setOnStart(() => { LeanTest.expect(true, "ON START WAS CALLED"); }).setOnComplete(() => { LeanTest.expect(cubeScale.transform.localScale.z == 5f, "SCALE", "expected scale z:" + 5f + " returned:" + cubeScale.transform.localScale.z); }); // Rotate GameObject cubeRotate = cubeNamed("cubeRotate"); LeanTween.rotate(cubeRotate, new Vector3(0f, 180f, 0f), 0.02f).setOnComplete(() => { LeanTest.expect(cubeRotate.transform.eulerAngles.y == 180f, "ROTATE", "expected rotate y:" + 180f + " returned:" + cubeRotate.transform.eulerAngles.y); }); // RotateAround GameObject cubeRotateA = cubeNamed("cubeRotateA"); LeanTween.rotateAround(cubeRotateA, Vector3.forward, 90f, 0.3f).setOnComplete(() => { LeanTest.expect(cubeRotateA.transform.eulerAngles.z == 90f, "ROTATE AROUND", "expected rotate z:" + 90f + " returned:" + cubeRotateA.transform.eulerAngles.z); }); // RotateAround 360 GameObject cubeRotateB = cubeNamed("cubeRotateB"); cubeRotateB.transform.position = new Vector3(200f, 10f, 8f); LeanTween.rotateAround(cubeRotateB, Vector3.forward, 360f, 0.3f).setPoint(new Vector3(5f, 3f, 2f)).setOnComplete(() => { LeanTest.expect(cubeRotateB.transform.position.ToString() == (new Vector3(200f, 10f, 8f)).ToString(), "ROTATE AROUND 360", "expected rotate pos:" + (new Vector3(200f, 10f, 8f)) + " returned:" + cubeRotateB.transform.position); }); // Alpha, onUpdate with passing value, onComplete value LeanTween.alpha(cubeAlpha1, 0.5f, 0.1f).setOnUpdate((float val) => { LeanTest.expect(val != 0f, "ON UPDATE VAL"); }).setOnCompleteParam("Hi!").setOnComplete((object completeObj) => { LeanTest.expect(((string)completeObj) == "Hi!", "ONCOMPLETE OBJECT"); LeanTest.expect(cubeAlpha1.GetComponent().material.color.a == 0.5f, "ALPHA"); }); // Color float onStartTime = -1f; LeanTween.color(cubeAlpha2, Color.cyan, 0.3f).setOnComplete(() => { LeanTest.expect(cubeAlpha2.GetComponent().material.color == Color.cyan, "COLOR"); LeanTest.expect(onStartTime >= 0f && onStartTime < Time.time, "ON START", "onStartTime:" + onStartTime + " time:" + Time.time); }).setOnStart(() => { onStartTime = Time.time; }); // moveLocalY (make sure uses y values) Vector3 beforePos = cubeAlpha1.transform.position; LeanTween.moveY(cubeAlpha1, 3f, 0.2f).setOnComplete(() => { LeanTest.expect(cubeAlpha1.transform.position.x == beforePos.x && cubeAlpha1.transform.position.z == beforePos.z, "MOVE Y"); }); Vector3 beforePos2 = cubeAlpha2.transform.localPosition; LeanTween.moveLocalZ(cubeAlpha2, 12f, 0.2f).setOnComplete(() => { LeanTest.expect(cubeAlpha2.transform.localPosition.x == beforePos2.x && cubeAlpha2.transform.localPosition.y == beforePos2.y, "MOVE LOCAL Z", "ax:" + cubeAlpha2.transform.localPosition.x + " bx:" + beforePos.x + " ay:" + cubeAlpha2.transform.localPosition.y + " by:" + beforePos2.y); }); AudioClip audioClip = LeanAudio.createAudio(new AnimationCurve(new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f)), new AnimationCurve(new Keyframe(0f, 0.001f, 0f, 0f), new Keyframe(1f, 0.001f, 0f, 0f)), LeanAudio.options()); LeanTween.delayedSound(gameObject, audioClip, new Vector3(0f, 0f, 0f), 0.1f).setDelay(0.2f).setOnComplete(() => { LeanTest.expect(Time.time > 0, "DELAYED SOUND"); }); // Easing Methods int totalEasingCheck = 0; int totalEasingCheckSuccess = 0; for (int j = 0; j < 2; j++) { bool isCheckingFrom = j == 1; int totalTweenTypeLength = (int)LeanTweenType.easeShake; for (int i = (int)LeanTweenType.notUsed; i < totalTweenTypeLength; i++) { LeanTweenType easeType = (LeanTweenType)i; GameObject cube = cubeNamed("cube" + easeType); LTDescr descr = LeanTween.moveLocalX(cube, 5, 0.1f).setOnComplete((object obj) => { GameObject cubeIn = obj as GameObject; totalEasingCheck++; if (cubeIn.transform.position.x == 5f) { totalEasingCheckSuccess++; } if (totalEasingCheck == (2 * totalTweenTypeLength)) { LeanTest.expect(totalEasingCheck == totalEasingCheckSuccess, "EASING TYPES"); } }).setOnCompleteParam(cube); if (isCheckingFrom) descr.setFrom(-5f); } } // value2 bool value2UpdateCalled = false; LeanTween.value(gameObject, new Vector2(0, 0), new Vector2(256, 96), 0.1f).setOnUpdate((Vector2 value) => { value2UpdateCalled = true; }); LeanTween.delayedCall(0.2f, () => { LeanTest.expect(value2UpdateCalled, "VALUE2 UPDATE"); }); // check descr // LTDescr descr2 = LeanTween.descr( descrId ); // LeanTest.expect(descr2 == null,"DESCRIPTION STARTS AS NULL"); StartCoroutine(timeBasedTesting()); } private GameObject cubeNamed(string name) { GameObject cube = Instantiate(boxNoCollider) as GameObject; cube.name = name; return cube; } IEnumerator timeBasedTesting() { yield return new WaitForEndOfFrame(); GameObject cubeNormal = cubeNamed("normalTimeScale"); // float timeElapsedNormal = Time.time; LeanTween.moveX(cubeNormal, 12f, 1.5f).setIgnoreTimeScale(false).setOnComplete(() => { timeElapsedNormalTimeScale = Time.time; }); LTDescr[] descr = LeanTween.descriptions(cubeNormal); LeanTest.expect(descr.Length >= 0 && descr[0].to.x == 12f, "WE CAN RETRIEVE A DESCRIPTION"); GameObject cubeIgnore = cubeNamed("ignoreTimeScale"); LeanTween.moveX(cubeIgnore, 5f, 1.5f).setIgnoreTimeScale(true).setOnComplete(() => { timeElapsedIgnoreTimeScale = Time.time; }); yield return new WaitForSeconds(1.5f); LeanTest.expect(Mathf.Abs(timeElapsedNormalTimeScale - timeElapsedIgnoreTimeScale) < 0.7f, "START IGNORE TIMING", "timeElapsedIgnoreTimeScale:" + timeElapsedIgnoreTimeScale + " timeElapsedNormalTimeScale:" + timeElapsedNormalTimeScale); // yield return new WaitForSeconds(100f); Time.timeScale = 4f; int pauseCount = 0; LeanTween.value(gameObject, 0f, 1f, 1f).setOnUpdate((float val) => { pauseCount++; }).pause(); // Bezier should end at exact end position not just 99% close to it Vector3[] roundCirc = new Vector3[] { new Vector3(0f, 0f, 0f), new Vector3(-9.1f, 25.1f, 0f), new Vector3(-1.2f, 15.9f, 0f), new Vector3(-25f, 25f, 0f), new Vector3(-25f, 25f, 0f), new Vector3(-50.1f, 15.9f, 0f), new Vector3(-40.9f, 25.1f, 0f), new Vector3(-50f, 0f, 0f), new Vector3(-50f, 0f, 0f), new Vector3(-40.9f, -25.1f, 0f), new Vector3(-50.1f, -15.9f, 0f), new Vector3(-25f, -25f, 0f), new Vector3(-25f, -25f, 0f), new Vector3(0f, -15.9f, 0f), new Vector3(-9.1f, -25.1f, 0f), new Vector3(0f, 0f, 0f) }; GameObject cubeRound = cubeNamed("bRound"); Vector3 onStartPos = cubeRound.transform.position; LeanTween.moveLocal(cubeRound, roundCirc, 0.5f).setOnComplete(() => { LeanTest.expect(cubeRound.transform.position == onStartPos, "BEZIER CLOSED LOOP SHOULD END AT START", "onStartPos:" + onStartPos + " onEnd:" + cubeRound.transform.position); }); // should be able to retrieve a point LTBezierPath roundCircPath = new LTBezierPath(roundCirc); float ratioPoint = roundCircPath.ratioAtPoint(new Vector3(-25f, 25f, 0f)); LeanTest.expect(Mathf.Equals(ratioPoint, 0.25f), "BEZIER RATIO POINT"); // Spline should end at exact end position not just 99% close to it Vector3[] roundSpline = new Vector3[] { new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(2f, 0f, 0f), new Vector3(0.9f, 2f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f) }; GameObject cubeSpline = cubeNamed("bSpline"); Vector3 onStartPosSpline = cubeSpline.transform.position; LeanTween.moveSplineLocal(cubeSpline, roundSpline, 0.5f).setOnComplete(() => { LeanTest.expect(Vector3.Distance(onStartPosSpline, cubeSpline.transform.position) <= 0.01f, "SPLINE CLOSED LOOP SHOULD END AT START", "onStartPos:" + onStartPosSpline + " onEnd:" + cubeSpline.transform.position + " dist:" + Vector3.Distance(onStartPosSpline, cubeSpline.transform.position)); }); // Sequence test, do three tweens and make sure they end at the right points GameObject cubeSeq = cubeNamed("cSeq"); var seq = LeanTween.sequence().append(LeanTween.moveX(cubeSeq, 100f, 0.2f)); seq.append(0.1f).append(LeanTween.scaleX(cubeSeq, 2f, 0.1f)); seq.append(() => { LeanTest.expect(cubeSeq.transform.position.x == 100f, "SEQ MOVE X FINISHED", "move x:" + cubeSeq.transform.position.x); LeanTest.expect(cubeSeq.transform.localScale.x == 2f, "SEQ SCALE X FINISHED", "scale x:" + cubeSeq.transform.localScale.x); }).setScale(0.2f); // Bounds check GameObject cubeBounds = cubeNamed("cBounds"); bool didPassBounds = true; Vector3 failPoint = Vector3.zero; LeanTween.move(cubeBounds, new Vector3(10, 10, 10), 0.1f).setOnUpdate((float val) => { // Debug.LogWarning("cubeBounds x:"+cubeBounds.transform.position.x + " y:"+ cubeBounds.transform.position.y+" z:"+cubeBounds.transform.position.z); if (cubeBounds.transform.position.x < 0f || cubeBounds.transform.position.x > 10f || cubeBounds.transform.position.y < 0f || cubeBounds.transform.position.y > 10f || cubeBounds.transform.position.z < 0f || cubeBounds.transform.position.z > 10f) { didPassBounds = false; failPoint = cubeBounds.transform.position; // Debug.LogError("OUT OF BOUNDS"); } }).setLoopPingPong().setRepeat(8).setOnComplete(() => { LeanTest.expect(didPassBounds, "OUT OF BOUNDS", "pos x:" + failPoint.x + " y:" + failPoint.y + " z:" + failPoint.z); }); // Local scale check //GameObject cubeLocal = cubeNamed("cLocal"); //LeanTween.scale(cubeLocal, new Vector3(0.5f, 0.5f, 0.5f), 0.2f).setOnComplete(() => //{ // LeanTest.expect((cubeLocal.transform.localScale.x == 0.5f && cubeLocal.transform.localScale.y == 0.5f && cubeLocal.transform.localScale.z == 0.5f), "SCALE WORKS", "scale x:" + cubeLocal.transform.localScale.x + " y:" + cubeLocal.transform.localScale.y + " z:" + cubeLocal.transform.localScale.z); //}); // Groups of tweens testing groupTweens = new LTDescr[1200]; groupGOs = new GameObject[groupTweens.Length]; groupTweensCnt = 0; int descriptionMatchCount = 0; for (int i = 0; i < groupTweens.Length; i++) { GameObject cube = cubeNamed("c" + i); cube.transform.position = new Vector3(0, 0, i * 3); groupGOs[i] = cube; } yield return new WaitForEndOfFrame(); bool hasGroupTweensCheckStarted = false; int setOnStartNum = 0; int setPosNum = 0; bool setPosOnUpdate = true; for (int i = 0; i < groupTweens.Length; i++) { Vector3 finalPos = transform.position + Vector3.one * 3f; Dictionary finalDict = new Dictionary { { "final", finalPos }, { "go", groupGOs[i] } }; groupTweens[i] = LeanTween.move(groupGOs[i], finalPos, 3f).setOnStart(() => { setOnStartNum++; }).setOnUpdate((Vector3 newPosition) => { if (transform.position.z > newPosition.z) { setPosOnUpdate = false; } // Debug.LogWarning("New Position: " + newPosition.ToString()); }). setOnCompleteParam(finalDict). setOnComplete((object param) => { Dictionary finalDictRetr = param as Dictionary; Vector3 neededPos = (Vector3)finalDictRetr["final"]; GameObject tweenedGo = finalDictRetr["go"] as GameObject; if (neededPos.ToString() == tweenedGo.transform.position.ToString()) setPosNum++; else { // Debug.Log("neededPos:"+neededPos+" tweenedGo.transform.position:"+tweenedGo.transform.position); } if (hasGroupTweensCheckStarted == false) { hasGroupTweensCheckStarted = true; LeanTween.delayedCall(gameObject, 0.1f, () => { LeanTest.expect(setOnStartNum == groupTweens.Length, "SETONSTART CALLS", "expected:" + groupTweens.Length + " was:" + setOnStartNum); LeanTest.expect(groupTweensCnt == groupTweens.Length, "GROUP FINISH", "expected " + groupTweens.Length + " tweens but got " + groupTweensCnt); LeanTest.expect(setPosNum == groupTweens.Length, "GROUP POSITION FINISH", "expected " + groupTweens.Length + " tweens but got " + setPosNum); LeanTest.expect(setPosOnUpdate, "GROUP POSITION ON UPDATE"); }); } groupTweensCnt++; }); if (LeanTween.description(groupTweens[i].id).trans == groupTweens[i].trans) descriptionMatchCount++; } while (LeanTween.tweensRunning < groupTweens.Length) yield return null; LeanTest.expect(descriptionMatchCount == groupTweens.Length, "GROUP IDS MATCH"); int expectedSearch = groupTweens.Length + 7; LeanTest.expect(LeanTween.maxSearch <= expectedSearch, "MAX SEARCH OPTIMIZED", "maxSearch:" + LeanTween.maxSearch + " should be:" + expectedSearch); LeanTest.expect(LeanTween.isTweening() == true, "SOMETHING IS TWEENING"); // resume item before calling pause should continue item along it's way float previousXlt4 = cube4.transform.position.x; lt4 = LeanTween.moveX(cube4, 5.0f, 1.1f).setOnComplete(() => { LeanTest.expect(cube4 != null && previousXlt4 != cube4.transform.position.x, "RESUME OUT OF ORDER", "cube4:" + cube4 + " previousXlt4:" + previousXlt4 + " cube4.transform.position.x:" + (cube4 != null ? cube4.transform.position.x : 0)); }).setDestroyOnComplete(true); lt4.resume(); rotateRepeat = rotateRepeatAngle = 0; LeanTween.rotateAround(cube3, Vector3.forward, 360f, 0.1f).setRepeat(3).setOnComplete(rotateRepeatFinished).setOnCompleteOnRepeat(true).setDestroyOnComplete(true); yield return new WaitForEndOfFrame(); LeanTween.delayedCall(0.1f * 8f + 1f, rotateRepeatAllFinished); int countBeforeCancel = LeanTween.tweensRunning; LeanTween.cancel(lt1Id); LeanTest.expect(countBeforeCancel == LeanTween.tweensRunning, "CANCEL AFTER RESET SHOULD FAIL", "expected " + countBeforeCancel + " but got " + LeanTween.tweensRunning); LeanTween.cancel(cube2); int tweenCount = 0; for (int i = 0; i < groupTweens.Length; i++) { if (LeanTween.isTweening(groupGOs[i])) tweenCount++; if (i % 3 == 0) LeanTween.pause(groupGOs[i]); else if (i % 3 == 1) groupTweens[i].pause(); else LeanTween.pause(groupTweens[i].id); } LeanTest.expect(tweenCount == groupTweens.Length, "GROUP ISTWEENING", "expected " + groupTweens.Length + " tweens but got " + tweenCount); yield return new WaitForEndOfFrame(); tweenCount = 0; for (int i = 0; i < groupTweens.Length; i++) { if (i % 3 == 0) LeanTween.resume(groupGOs[i]); else if (i % 3 == 1) groupTweens[i].resume(); else LeanTween.resume(groupTweens[i].id); if (i % 2 == 0 ? LeanTween.isTweening(groupTweens[i].id) : LeanTween.isTweening(groupGOs[i])) tweenCount++; } LeanTest.expect(tweenCount == groupTweens.Length, "GROUP RESUME"); LeanTest.expect(LeanTween.isTweening(cube1) == false, "CANCEL TWEEN LTDESCR"); LeanTest.expect(LeanTween.isTweening(cube2) == false, "CANCEL TWEEN LEANTWEEN"); LeanTest.expect(pauseCount == 0, "ON UPDATE NOT CALLED DURING PAUSE", "expect pause count of 0, but got " + pauseCount); yield return new WaitForEndOfFrame(); Time.timeScale = 0.25f; float tweenTime = 0.2f; float expectedTime = tweenTime * (1f / Time.timeScale); float start = Time.realtimeSinceStartup; bool onUpdateWasCalled = false; LeanTween.moveX(cube1, -5f, tweenTime).setOnUpdate((float val) => { onUpdateWasCalled = true; }).setOnComplete(() => { float end = Time.realtimeSinceStartup; float diff = end - start; LeanTest.expect(Mathf.Abs(expectedTime - diff) < 0.06f, "SCALED TIMING DIFFERENCE", "expected to complete in roughly " + expectedTime + " but completed in " + diff); LeanTest.expect(Mathf.Approximately(cube1.transform.position.x, -5f), "SCALED ENDING POSITION", "expected to end at -5f, but it ended at " + cube1.transform.position.x); LeanTest.expect(onUpdateWasCalled, "ON UPDATE FIRED"); }); bool didGetCorrectOnUpdate = false; LeanTween.value(gameObject, new Vector3(1f, 1f, 1f), new Vector3(10f, 10f, 10f), 1f).setOnUpdate((Vector3 val) => { didGetCorrectOnUpdate = val.x >= 1f && val.y >= 1f && val.z >= 1f; }).setOnComplete(() => { LeanTest.expect(didGetCorrectOnUpdate, "VECTOR3 CALLBACK CALLED"); }); yield return new WaitForSeconds(expectedTime); Time.timeScale = 1f; int ltCount = 0; GameObject[] allGos = FindObjectsOfType(typeof(GameObject)) as GameObject[]; foreach (GameObject go in allGos) { if (go.name == "~LeanTween") ltCount++; } LeanTest.expect(ltCount == 1, "RESET CORRECTLY CLEANS UP"); StartCoroutine(lotsOfCancels()); } IEnumerator lotsOfCancels() { yield return new WaitForEndOfFrame(); Time.timeScale = 4f; int cubeCount = 10; int[] tweensA = new int[cubeCount]; GameObject[] aGOs = new GameObject[cubeCount]; for (int i = 0; i < aGOs.Length; i++) { GameObject cube = Instantiate(boxNoCollider) as GameObject; cube.transform.position = new Vector3(0, 0, i * 2f); cube.name = "a" + i; aGOs[i] = cube; tweensA[i] = LeanTween.move(cube, cube.transform.position + new Vector3(10f, 0, 0), 0.5f + 1f * (1.0f / (float)aGOs.Length)).id; LeanTween.color(cube, Color.red, 0.01f); } yield return new WaitForSeconds(1.0f); int[] tweensB = new int[cubeCount]; GameObject[] bGOs = new GameObject[cubeCount]; for (int i = 0; i < bGOs.Length; i++) { GameObject cube = Instantiate(boxNoCollider) as GameObject; cube.transform.position = new Vector3(0, 0, i * 2f); cube.name = "b" + i; bGOs[i] = cube; tweensB[i] = LeanTween.move(cube, cube.transform.position + new Vector3(10f, 0, 0), 2f).id; } for (int i = 0; i < aGOs.Length; i++) { LeanTween.cancel(aGOs[i]); GameObject cube = aGOs[i]; tweensA[i] = LeanTween.move(cube, new Vector3(0, 0, i * 2f), 2f).id; } yield return new WaitForSeconds(0.5f); for (int i = 0; i < aGOs.Length; i++) { LeanTween.cancel(aGOs[i]); GameObject cube = aGOs[i]; tweensA[i] = LeanTween.move(cube, new Vector3(0, 0, i * 2f) + new Vector3(10f, 0, 0), 2f).id; } for (int i = 0; i < bGOs.Length; i++) { LeanTween.cancel(bGOs[i]); GameObject cube = bGOs[i]; tweensB[i] = LeanTween.move(cube, new Vector3(0, 0, i * 2f), 2f).id; } yield return new WaitForSeconds(2.1f); bool inFinalPlace = true; for (int i = 0; i < aGOs.Length; i++) { if (Vector3.Distance(aGOs[i].transform.position, new Vector3(0, 0, i * 2f) + new Vector3(10f, 0, 0)) > 0.1f) inFinalPlace = false; } for (int i = 0; i < bGOs.Length; i++) { if (Vector3.Distance(bGOs[i].transform.position, new Vector3(0, 0, i * 2f)) > 0.1f) inFinalPlace = false; } LeanTest.expect(inFinalPlace, "AFTER LOTS OF CANCELS"); GameObject cubePaused = cubeNamed("cPaused"); cubePaused.LeanMoveX(10f, 1f).setOnComplete(() => { pauseTweenDidFinish = true; }); StartCoroutine(pauseTimeNow()); } IEnumerator pauseTimeNow() { yield return new WaitForSeconds(0.5f); Time.timeScale = 0; LeanTween.delayedCall(0.5f, () => { Time.timeScale = 1f; }).setUseEstimatedTime(true); LeanTween.delayedCall(1.5f, () => { LeanTest.expect(pauseTweenDidFinish, "PAUSE BY TIMESCALE FINISHES"); }).setUseEstimatedTime(true); } void rotateRepeatFinished() { if (Mathf.Abs(cube3.transform.eulerAngles.z) < 0.0001f) rotateRepeatAngle++; rotateRepeat++; } void rotateRepeatAllFinished() { LeanTest.expect(rotateRepeatAngle == 3, "ROTATE AROUND MULTIPLE", "expected 3 times received " + rotateRepeatAngle + " times"); LeanTest.expect(rotateRepeat == 3, "ROTATE REPEAT", "expected 3 times received " + rotateRepeat + " times"); LeanTest.expect(cube3 == null, "DESTROY ON COMPLETE", "cube3:" + cube3); } void eventGameObjectCalled(LTEvent e) { eventGameObjectWasCalled = true; } void eventGeneralCalled(LTEvent e) { eventGeneralWasCalled = true; } } }