using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActivateAllDisplays : MonoBehaviour { private void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; Debug.Log("displays connected: " + Display.displays.Length); for (int i = 1; i < Display.displays.Length; i++) { Display.displays[i].Activate(); } } [ContextMenu("Debug")] private void NextDisplay() { Debug.Log($"CurrentScreen: {Display.displays.Length}"); } }