using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Dreamteck { public static class DuplicateUtility { public static AnimationCurve DuplicateCurve(AnimationCurve input) { AnimationCurve target = new AnimationCurve(); target.postWrapMode = input.postWrapMode; target.preWrapMode = input.preWrapMode; for (int i = 0; i < input.keys.Length; i++) target.AddKey(input.keys[i]); return target; } public static Gradient DuplicateGradient(Gradient input) { //yet to implement return null; } } }