using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoostZone : MonoBehaviour { [SerializeField] private float _breakMultiplier = 0.6f; public void UseBoost(Collider collider) { collider.GetComponent().FastBreak(_breakMultiplier); } public void UseBoost2(Collider collider) { collider.GetComponent().FastBoost(50); } }