using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnergyItem : BaseItem { [SerializeField] private float _energy = 1; private EnergyController _energyController; protected override void Awake() { base.Awake(); _energyController = FindObjectOfType(); } public override void Interact() { base.Interact(); _energyController.Energy += _energy; } }