using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Sound { public AudioClip Clip; [Range(0, 1)] public float Volume = 1; [Range(0, 256)] public int Priority = 128; [Range(-3, 3)] public float Pitch = 1; [Range(0, 1)] public float Zone = 1; public bool PlayOnAwake; public bool Loop; [Range(0, 1)] public float MuteVolume = 0; }