using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { public class RotateTowards : MonoBehaviour { public Transform TargetTransform; void Update() { transform.rotation = Quaternion.LookRotation(Vector3.RotateTowards(transform.right, TargetTransform.position - transform.position, Time.deltaTime * 1f, 0.0f)); } } }