using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PreviewModule : MonoBehaviour { [SerializeField] private GameObject _previewPanel; [SerializeField] private RawImage _secondDisplayPreviewImage; private bool _isShow = false; private void Start() { TogglePanel(false); } public void TogglePanel(bool value) { _isShow = value; if (_isShow) { ShowPanel(); } else { HidePanel(); } } private void ShowPanel() { _previewPanel.SetActive(true); _secondDisplayPreviewImage.gameObject.SetActive(true); } private void HidePanel() { _previewPanel.SetActive(false); _secondDisplayPreviewImage.gameObject.SetActive(false); } }