using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BNG {
///
/// Override this class to respond to various events that happen to this Grabbable
///
[RequireComponent(typeof(Grabbable))]
public abstract class GrabbableEvents : MonoBehaviour {
protected Grabbable grab;
protected Grabber thisGrabber;
protected InputBridge input;
protected virtual void Awake() {
grab = GetComponent();
input = InputBridge.Instance;
}
///
/// Item has been grabbed by a Grabber
///
///
public virtual void OnGrab(Grabber grabber) {
thisGrabber = grabber;
}
///
/// Has been dropped from the Grabber
///
public virtual void OnRelease() {
}
///
/// Called if this is the closest grabbable but wasn't in the previous frame
///
///
public virtual void OnBecomesClosestGrabbable(ControllerHand touchingHand) {
}
///
/// Called if this is the closest grabbable but wasn't in the previous frame
///
///
public virtual void OnBecomesClosestGrabbable(Grabber touchingGrabber) {
}
///
/// No longer closest grabbable. May need to disable highlight, ring, etc.
///
///
public virtual void OnNoLongerClosestGrabbable(ControllerHand touchingHand) {
}
///
/// No longer closest grabbable. May need to disable highlight, ring, etc.
///
///
public virtual void OnNoLongerClosestGrabbable(Grabber touchingGrabber) {
}
///
/// Fires if this is the closest remote grabbable but wasn't in the previous frame
///
///
public virtual void OnBecomesClosestRemoteGrabbable(ControllerHand touchingHand) {
}
///
/// Fires if this is the closest remote grabbable but wasn't in the previous frame
///
/// The Grabber that this object is valid for
public virtual void OnBecomesClosestRemoteGrabbable(Grabber theGrabber) {
}
///
/// Fires if this was the closest remote grabbable last frame, but not this frame
///
///
public virtual void OnNoLongerClosestRemoteGrabbable(ControllerHand touchingHand) {
}
///
/// Fires if this was the closest remote grabbable last frame, but not this frame
///
/// The Grabber this object used to be associated with
public virtual void OnNoLongerClosestRemoteGrabbable(Grabber theGrabber) {
}
///
/// Amount of Grip (0-1). Only fired if object is being held.
///
/// 0 - 1 Open / Closed
public virtual void OnGrip(float gripValue) {
}
///
/// Amount of Trigger being held down on the grabbed items controller. Only fired if object is being held.
///
/// 0 - 1 Open / Closed
public virtual void OnTrigger(float triggerValue) {
}
///
/// Fires if trigger was pressed down on this controller this frame, but was not pressed last frame. Only fired if object is being held.
///
public virtual void OnTriggerDown() {
}
///
/// Fires if Trigger is not held down this frame
///
public virtual void OnTriggerUp() {
}
///
/// Button 1 is being held down this frame but not last
/// Oculus : Button 1 = "A" if held in Right controller."X" if held in Left Controller
///
public virtual void OnButton1() {
}
///
/// Button 1 Pressed down this frame
/// Oculus : Button 1 = "A" if held in Right controller."X" if held in Left Controller
///
public virtual void OnButton1Down() {
}
///
/// Button 1 Released this frame
/// Oculus : Button 1 = "A" if held in Right controller."X" if held in Left Controller
///
public virtual void OnButton1Up() {
}
///
/// Button 2 is being held down this frame but not last
/// Oculus : Button 2 = "B" if held in Right controller."Y" if held in Left Controller
///
public virtual void OnButton2() {
}
///
/// Button 2 Pressed down this frame
/// Oculus : Button 2 = "B" if held in Right controller."Y" if held in Left Controller
///
public virtual void OnButton2Down() {
}
///
/// Button 2 Released this frame
/// Oculus : Button 2 = "B" if held in Right controller."Y" if held in Left Controller
///
public virtual void OnButton2Up() {
}
///
/// Grabbable has been successfully inserted into a SnapZone
///
public virtual void OnSnapZoneEnter() {
}
///
/// Grabbable has been removed from a SnapZone
///
public virtual void OnSnapZoneExit() {
}
}
///
/// A UnityEvent with a float as a parameter
///
[System.Serializable]
public class FloatEvent : UnityEvent { }
///
/// A UnityEvent with a 2 floats as parameters
///
[System.Serializable]
public class FloatFloatEvent : UnityEvent { }
///
/// A UnityEvent with a Grabber as the parameter
///
[System.Serializable]
public class GrabberEvent : UnityEvent { }
///
/// A UnityEvent with a Grabbable as the parameter
///
[System.Serializable]
public class GrabbableEvent : UnityEvent { }
///
/// A UnityEvent with a RaycastHit as the parameter
///
[System.Serializable]
public class RaycastHitEvent : UnityEvent { }
///
/// A UnityEvent with a Vector2 as a parameter
///
[System.Serializable]
public class Vector2Event : UnityEvent { }
///
/// A UnityEvent with a Vector3 as a parameter
///
[System.Serializable]
public class Vector3Event : UnityEvent { }
///
/// A UnityEvent with a Vector3 as a parameter
///
[System.Serializable]
public class PointerEventDataEvent : UnityEvent { }
}