namespace Dreamteck.Splines.Examples { using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraSmoothRotation : MonoBehaviour { //Simple script to smooth out the rotation of the camera //Since getting the rotation directly from the spline might not look good //When looking from first person perspective public float damp = 0f; SplineFollower follower; Transform trs; void Start() { trs = transform; follower = GetComponent(); } void Update() { if(damp <= 0f) { //if no damp is used, then make the follower apply the rotation automatically follower.motion.applyRotation = true; return; } //if damp > 0 then handle rotation manually here follower.motion.applyRotation = false; trs.rotation = Quaternion.Slerp(trs.rotation, follower.modifiedResult.rotation, Time.deltaTime / damp); } } }