namespace Dreamteck.Splines.Editor { using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class ClipRangeWindow : EditorWindow { private float from = 0f; private float to = 0f; private System.Action rcv; private float length = 0f; public void Init(System.Action receiver, float fromDistance, float toDistance, float totalLength) { rcv = receiver; length = totalLength; from = fromDistance; to = toDistance; titleContent = new GUIContent("Set Clip Range Distances"); minSize = maxSize = new Vector2(240, 120); } private void OnGUI() { if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return)) { rcv(from, to); Close(); } from = EditorGUILayout.FloatField("From ", from); if (from < 0f) from = 0f; else if (from > length) from = length; to = EditorGUILayout.FloatField("To ", to); if (to < 0f) to = 0f; else if (to > length) to = length; EditorGUILayout.HelpBox("Enter the distance and press Enter. Current spline length: " + length, MessageType.Info); } } }