using UnityEngine; using UnityEngine.Events; // Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved. namespace SciFiShipController { /// /// This allows the storage of method calls with parameters in ShipDockingStation.cs and ShipDocking.cs /// Param 1 - ShipDockingStationID /// Param 2 - shipId /// Param 3 - Docking Station Docking Point Number (1 - n) /// Param 4 - FUTURE Expansion /// We need to derive it from UnityEvents so that the UnityEvent is serializable /// in the inspector. When parameters are used, UnityEvent is not serializable /// without the use of this class. We can have up to 4 parameters. /// [System.Serializable] public class SSCDockingEvt1 : UnityEvent { // ShipDockingStation onPreUndock, onPostDocked // ShipDocking onPostDockingHover, onPostUndockingHover // Param 1 - ShipDockingStationID // Param 2 - shipId // Param 3 - Docking Station - Docking Point Number (1 - n) // Param 4 - FUTURE Expansion } }