using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { /// /// Events that will highlight an object if it is a valid Grabbable /// public class GrabbableHighlight : GrabbableEvents { public bool HighlightOnGrabbable = true; public bool HighlightOnRemoteGrabbable = true; // Item has been grabbed by a Grabber public override void OnGrab(Grabber grabber) { UnhighlightItem(); } // Fires if this is the closest grabbable but wasn't in the previous frame public override void OnBecomesClosestGrabbable(ControllerHand touchingHand) { if (HighlightOnGrabbable) { HighlightItem(); } } public override void OnNoLongerClosestGrabbable(ControllerHand touchingHand) { if (HighlightOnGrabbable) { UnhighlightItem(); } } public override void OnBecomesClosestRemoteGrabbable(ControllerHand touchingHand) { if (HighlightOnRemoteGrabbable) { HighlightItem(); } } public override void OnNoLongerClosestRemoteGrabbable(ControllerHand touchingHand) { if (HighlightOnRemoteGrabbable) { UnhighlightItem(); } } public void HighlightItem() { // Enable your highlight here } public void UnhighlightItem() { // Disable your highlight here } } }