using BNG; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class WheelActivator : MonoBehaviour { [SerializeField] private List grabbers = new List(); public UnityEvent OnActivate; public UnityEvent OnDeactivate; public bool StartActive = false; private bool _isActive = false; private void Awake() { if (StartActive) Activate(); else Deactivate(); } private void Activate() { _isActive = true; OnActivate?.Invoke(); Debug.Log("Activate"); } private void Deactivate() { _isActive = false; OnDeactivate?.Invoke(); Debug.Log("Deactivate"); } public void TryActivate(Grabber grabber) { if (!grabbers.Contains(grabber)) { grabbers.Add(grabber); if (grabbers.Count == 2) { Activate(); } } } public void TryDeactivate(Grabber grabber) { if (grabbers.Contains(grabber)) { grabbers.Remove(grabber); Deactivate(); } } }