%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CUI_laserbeam m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: - DistortionVectors - MOTIONVECTORS m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DistortionVectorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissiveColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _UnlitColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _BlendMode: 0 - _BumpScale: 1 - _ColorMask: 15 - _CullMode: 2 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DistortionBlendMode: 0 - _DistortionBlurBlendMode: 0 - _DistortionBlurDstBlend: 1 - _DistortionBlurRemapMax: 1 - _DistortionBlurRemapMin: 0 - _DistortionBlurScale: 1 - _DistortionBlurSrcBlend: 1 - _DistortionDepthTest: 1 - _DistortionDstBlend: 1 - _DistortionEnable: 0 - _DistortionOnly: 0 - _DistortionScale: 1 - _DistortionSrcBlend: 1 - _DistortionVectorBias: -1 - _DistortionVectorScale: 2 - _DoubleSidedEnable: 0 - _DoubleSidedGIMode: 0 - _DstBlend: 0 - _EmissiveExposureWeight: 1 - _EmissiveIntensity: 1 - _EmissiveIntensityUnit: 0 - _EnableFogOnTransparent: 0 - _Glossiness: 0.5 - _IncludeIndirectLighting: 1 - _Metallic: 0 - _Mode: 3 - _OcclusionStrength: 1 - _OpaqueCullMode: 2 - _Parallax: 0.02 - _SrcBlend: 1 - _Stencil: 0 - _StencilComp: 8 - _StencilOp: 0 - _StencilReadMask: 255 - _StencilRef: 0 - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 - _StencilWriteMaskMV: 40 - _SurfaceType: 0 - _TransparentCullMode: 2 - _TransparentSortPriority: 0 - _TransparentZWrite: 0 - _UVSec: 0 - _UseEmissiveIntensity: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestModeDistortion: 4 - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 0, b: 0, a: 0.322} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _UnlitColor: {r: 1, g: 0, b: 0, a: 0.322} - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!114 &6371713036114295239 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: version: 12 hdPluginSubTargetMaterialVersions: m_Keys: [] m_Values: