using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Events; namespace BNG { public class SnapZone : MonoBehaviour { [Header("Starting / Held Item")] [Tooltip("The currently held item. Set this in the editor to equip on Start().")] public Grabbable HeldItem; [Tooltip("TSet this in the editor to equip on Start().")] public Grabbable StartingItem; [Header("Options")] /// /// If false, Item will Move back to inventory space if player drops it. /// [Tooltip("If false, Item will Move back to inventory space if player drops it.")] public bool CanDropItem = true; /// /// If false the snap zone cannot have it's content replaced. /// [Tooltip("If false the snap zone cannot have it's content replaced.")] public bool CanSwapItem = true; /// /// If false the item inside the snap zone may not be removed /// [Tooltip("If false the snap zone cannot have it's content replaced.")] public bool CanRemoveItem = true; /// /// Multiply Item Scale times this when in snap zone. /// [Tooltip("Multiply Item Scale times this when in snap zone.")] public float ScaleItem = 1f; private float _scaleTo; public bool DisableColliders = true; List disabledColliders = new List(); [Tooltip("If true the item inside the SnapZone will be duplicated, instead of removed, from the SnapZone.")] public bool DuplicateItemOnGrab = false; /// /// Only snap if Grabbable was dropped maximum of X seconds ago /// [Tooltip("Only snap if Grabbable was dropped maximum of X seconds ago")] public float MaxDropTime = 0.1f; /// /// Last Time.time this item was snapped into /// [HideInInspector] public float LastSnapTime; [Header("Filtering")] /// /// If not empty, can only snap objects if transform name contains one of these strings /// [Tooltip("If not empty, can only snap objects if transform name contains one of these strings")] public List OnlyAllowNames; /// /// Do not allow snapping if transform contains one of these names /// [Tooltip("Do not allow snapping if transform contains one of these names")] public List ExcludeTransformNames; [Header("Audio")] public AudioClip SoundOnSnap; public AudioClip SoundOnUnsnap; [Header("Events")] /// /// Optional Unity Event to be called when something is snapped to this SnapZone. Passes in the Grabbable that was attached. /// public GrabbableEvent OnSnapEvent; /// /// Optional Unity Event to be called when something has been detached from this SnapZone. Passes in the Grabbable is being detattached. /// public GrabbableEvent OnDetachEvent; GrabbablesInTrigger gZone; Rigidbody heldItemRigid; bool heldItemWasKinematic; Grabbable trackedItem; // If we can't drop the item, track it separately // Closest Grabbable in our trigger [HideInInspector] public Grabbable ClosestGrabbable; SnapZoneOffset offset; void Start() { gZone = GetComponent(); _scaleTo = ScaleItem; // Auto Equip item by moving it into place and grabbing it if (StartingItem != null) { StartingItem.transform.position = transform.position; GrabGrabbable(StartingItem); } // Can also use HeldItem (retains backwards compatibility) else if (HeldItem != null) { HeldItem.transform.position = transform.position; GrabGrabbable(HeldItem); } } void Update() { ClosestGrabbable = getClosestGrabbable(); // Can we grab something if (HeldItem == null && ClosestGrabbable != null) { float secondsSinceDrop = Time.time - ClosestGrabbable.LastDropTime; if (secondsSinceDrop < MaxDropTime) { GrabGrabbable(ClosestGrabbable); } } // Keep snapped to us or drop if (HeldItem != null) { // Something picked this up or changed transform parent if (HeldItem.BeingHeld || HeldItem.transform.parent != transform) { ReleaseAll(); } else { // Scale Item while inside zone. HeldItem.transform.localScale = Vector3.Lerp(HeldItem.transform.localScale, HeldItem.OriginalScale * _scaleTo, Time.deltaTime * 30f); // Make sure this can't be grabbed from the snap zone if (HeldItem.enabled || (disabledColliders != null && disabledColliders.Count > 0 && disabledColliders[0] != null && disabledColliders[0].enabled)) { disableGrabbable(HeldItem); } } } // Can't drop item. Lerp to position if not being held if (!CanDropItem && trackedItem != null && HeldItem == null) { if (!trackedItem.BeingHeld) { GrabGrabbable(trackedItem); } } } Grabbable getClosestGrabbable() { Grabbable closest = null; float lastDistance = 9999f; if (gZone == null || gZone.NearbyGrabbables == null) { return null; } foreach (var g in gZone.NearbyGrabbables) { // Collider may have been disabled if (g.Key == null) { continue; } float dist = Vector3.Distance(transform.position, g.Value.transform.position); if (dist < lastDistance) { // Not allowing secondary grabbables such as slides if (g.Value.OtherGrabbableMustBeGrabbed != null) { continue; } // Don't allow SnapZones in SnapZones if (g.Value.GetComponent() != null) { continue; } // Don't allow InvalidSnapObjects to snap if (g.Value.CanBeSnappedToSnapZone == false) { continue; } // Must contain transform name if (OnlyAllowNames != null && OnlyAllowNames.Count > 0) { string transformName = g.Value.transform.name; bool matchFound = false; for (int x = 0; x < OnlyAllowNames.Count; x++) { string name = OnlyAllowNames[x]; if (transformName.Contains(name)) { matchFound = true; } } // Not a valid match if (!matchFound) { continue; } } // Check for name exclusion if (ExcludeTransformNames != null) { string transformName = g.Value.transform.name; bool matchFound = false; for (int x = 0; x < ExcludeTransformNames.Count; x++) { // Not a valid match if (transformName.Contains(ExcludeTransformNames[x])) { matchFound = true; } } // Exclude this if (matchFound) { continue; } } // Only valid to snap if being held or recently dropped if (g.Value.BeingHeld || (Time.time - g.Value.LastDropTime < MaxDropTime)) { closest = g.Value; lastDistance = dist; } } } return closest; } public virtual void GrabGrabbable(Grabbable grab) { // Grab is already in Snap Zone if (grab.transform.parent != null && grab.transform.parent.GetComponent() != null) { return; } if (HeldItem != null) { ReleaseAll(); } HeldItem = grab; heldItemRigid = HeldItem.GetComponent(); // Mark as kinematic so it doesn't fall down if (heldItemRigid) { heldItemWasKinematic = heldItemRigid.isKinematic; heldItemRigid.isKinematic = true; } else { heldItemWasKinematic = false; } // Set the parent of the object grab.transform.parent = transform; // Set scale factor // Use SnapZoneScale if specified if (grab.GetComponent()) { _scaleTo = grab.GetComponent().Scale; } else { _scaleTo = ScaleItem; } // Is there an offset to apply? SnapZoneOffset off = grab.GetComponent(); if (off) { offset = off; } else { offset = grab.gameObject.AddComponent(); offset.LocalPositionOffset = Vector3.zero; offset.LocalRotationOffset = Vector3.zero; } // Lock into place if (offset) { HeldItem.transform.localPosition = offset.LocalPositionOffset; HeldItem.transform.localEulerAngles = offset.LocalRotationOffset; } else { HeldItem.transform.localPosition = Vector3.zero; HeldItem.transform.localEulerAngles = Vector3.zero; } // Disable the grabbable. This is picked up through a Grab Action disableGrabbable(grab); // Call Grabbable Event from SnapZone if (OnSnapEvent != null) { OnSnapEvent.Invoke(grab); } // Fire Off Events on Grabbable GrabbableEvents[] ge = grab.GetComponents(); if (ge != null) { for (int x = 0; x < ge.Length; x++) { ge[x].OnSnapZoneEnter(); } } if (SoundOnSnap) { // Only play the sound if not just starting the scene if (Time.timeSinceLevelLoad > 0.1f) { VRUtils.Instance.PlaySpatialClipAt(SoundOnSnap, transform.position, 0.75f); } } LastSnapTime = Time.time; } void disableGrabbable(Grabbable grab) { if (DisableColliders) { disabledColliders = grab.GetComponentsInChildren(false).ToList(); for (int x = 0; x < disabledColliders.Count; x++) { disabledColliders[x].enabled = false; } } // Disable the grabbable. This is picked up through a Grab Action grab.enabled = false; } /// /// This is typically called by the GrabAction on the SnapZone /// /// public virtual void GrabEquipped(Grabber grabber) { if (grabber != null) { if (HeldItem) { // Not allowed to be removed if (!CanBeRemoved()) { return; } var g = HeldItem; if (DuplicateItemOnGrab) { ReleaseAll(); // Position next to grabber if somewhat far away if (Vector3.Distance(g.transform.position, grabber.transform.position) > 0.2f) { g.transform.position = grabber.transform.position; } // Instantiate the object before it is grabbed GameObject go = Instantiate(g.gameObject, transform.position, Quaternion.identity) as GameObject; Grabbable grab = go.GetComponent(); // Ok to attach it to snap zone now this.GrabGrabbable(grab); // Finish Grabbing the desired object grabber.GrabGrabbable(g); } else { ReleaseAll(); // Position next to grabber if somewhat far away if (Vector3.Distance(g.transform.position, grabber.transform.position) > 0.2f) { g.transform.position = grabber.transform.position; } // Do grab grabber.GrabGrabbable(g); } } } } public virtual bool CanBeRemoved() { // Not allowed to be removed if (!CanRemoveItem) { return false; } // Not a valid grab if we just snapped this item in an it's a toggle type if (HeldItem.Grabtype == HoldType.Toggle && (Time.time - LastSnapTime < 0.1f)) { return false; } return true; } /// /// Release everything snapped to us /// public virtual void ReleaseAll() { // No need to keep checking if (HeldItem == null) { return; } // Still need to keep track of item if we can't fully drop it if (!CanDropItem && HeldItem != null) { trackedItem = HeldItem; } HeldItem.ResetScale(); if (DisableColliders && disabledColliders != null) { foreach (var c in disabledColliders) { if (c) { c.enabled = true; } } } disabledColliders = null; // Reset Kinematic status if (heldItemRigid) { heldItemRigid.isKinematic = heldItemWasKinematic; } HeldItem.enabled = true; HeldItem.transform.parent = null; // Play Unsnap sound if (HeldItem != null) { if (SoundOnUnsnap) { if (Time.timeSinceLevelLoad > 0.1f) { VRUtils.Instance.PlaySpatialClipAt(SoundOnUnsnap, transform.position, 0.75f); } } // Call event if (OnDetachEvent != null) { OnDetachEvent.Invoke(HeldItem); } // Fire Off Grabbable Events GrabbableEvents[] ge = HeldItem.GetComponents(); if (ge != null) { for (int x = 0; x < ge.Length; x++) { ge[x].OnSnapZoneExit(); } } } HeldItem = null; } } }