namespace Dreamteck.Splines.Examples { using System.Collections; using System.Collections.Generic; using UnityEngine; public class AddForceAlongPath : MonoBehaviour { public float force = 10f; Rigidbody rb; SplineProjector projector; void Start() { rb = GetComponent(); projector = GetComponent(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { rb.AddForce(projector.result.forward * force, ForceMode.Impulse); } } } }