using System.Collections;
using UnityEngine;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
///
/// Sample script hide/show the mouse pointer due to mouse (in)activity.
/// Drop it onto a gameobject in the scene.
///
public class HideCursor : MonoBehaviour
{
#region Public varibles and properties
#region Cursor variables
public float hideCursorTime = 3f;
private bool isCursorVisible = true;
private float cursorTimer = 0f;
// Switch to using the New Input System if it is available
#if SSC_UIS
private Vector2 currentMousePosition = Vector2.zero;
private Vector2 lastMousePosition = Vector2.zero;
#else
private Vector3 currentMousePosition = Vector3.zero;
private Vector3 lastMousePosition = Vector3.zero;
#endif
#endregion
#endregion
#region Update Methods
// Update is called once per frame
void Update()
{
#region Show or Hide Cursor
// After x seconds of inactivity, hide the (mouse) cursor
// Use the New Input System if it is available
#if SSC_UIS
currentMousePosition = UnityEngine.InputSystem.Mouse.current.position.ReadValue();
#else
currentMousePosition = Input.mousePosition;
#endif
if (isCursorVisible)
{
cursorTimer += Time.deltaTime;
// If use has move the mouse, reset the timer
if (lastMousePosition != currentMousePosition) { lastMousePosition = currentMousePosition; cursorTimer = 0f; }
// After hideCursorTime secs, hide it
else if (cursorTimer > hideCursorTime) { ShowCursor(false); }
}
// Check if mouse has moved (does user wish to click on something?)
else if (lastMousePosition != currentMousePosition)
{
lastMousePosition = currentMousePosition;
ShowCursor(true);
}
#endregion
}
#endregion
#region Private Methods
#endregion
#region Public Methods
///
/// Show, or hide the cursor.
/// NOTE: This will sometimes fail to turn off the cursor in the editor
/// Game View when it doesn't have focus, but will work fine in a build.
///
///
public void ShowCursor(bool isVisible)
{
Cursor.visible = isVisible;
isCursorVisible = isVisible;
if (isVisible) { cursorTimer = 0f; }
}
#endregion
}
}