using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
///
/// This sample shows how you can:
/// 1. Fly a ship to a Location created in the SSCManager
/// To setup:
/// 1. GameObject->3D Object->SciFi Ship Controller->SSCManager
/// 2. On the Location tab, add a Location to the scene and give it a name
/// 3. Add a NPC prefab ship to the scene
/// 4. Add this component to the NPC ship
/// 5. Add the Location name from SSCManager to this component in the scene
///
[AddComponentMenu("Sci-Fi Ship Controller/Samples/Fly To Location Name")]
[HelpURL("http://scsmmedia.com/ssc-documentation")]
public class SampleFlyToLocationName : MonoBehaviour
{
#region Public Variables
[Tooltip("Create a new location in SSCManager in the scene and add name here")]
public string locationName = "Location Name from SSCManager";
#endregion
#region Private Variables - General
private ShipAIInputModule shipAIInputModule = null;
private SSCManager sscManager = null;
private LocationData locationData = null;
#endregion
#region Private Initialise Methods
void Start()
{
if (!TryGetComponent(out shipAIInputModule))
{
#if UNITY_EDITOR
Debug.LogWarning("SampleFlyToLocationName - did you forget to add this to a ship with a ShipAIInputModule?");
#endif
}
else
{
sscManager = SSCManager.GetOrCreateManager();
shipAIInputModule.Initialise();
locationData = sscManager.GetLocation(locationName);
if (locationData == null)
{
#if UNITY_EDITOR
Debug.LogWarning("SampleFlyToLocationName - could not find the location [" + locationName + "] from the SSCManager Location tab.");
#endif
}
else
{
// Get notified when we reach the destination
shipAIInputModule.callbackCompletedStateAction = ArrivedNotification;
// The ship starts in the Idle state.
// Tell the ship where it should fly to (see the manual Runtime and API section for many other options)
shipAIInputModule.AssignTargetLocation(locationData);
shipAIInputModule.SetState(AIState.moveToStateID);
}
}
}
#endregion
#region Public Methods
///
/// This gets automatically called by Sci-Fi Ship Controller
///
///
public void ArrivedNotification(ShipAIInputModule shipAIInputModule)
{
Debug.Log("You have arrived at " + locationName);
// If you comment out this line the ship will fly round in circles
shipAIInputModule.SetState(AIState.idleStateID);
// NOTE: If you want the ship to slow down as it approaches the destination you
// can write a custom arrival behaviour. See DemoFlyToLocation.cs for an example.
}
#endregion
}
}