#region License /* MIT License Copyright(c) 2017-2020 Mattias Edlund Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #endregion using System.Runtime.CompilerServices; namespace UnityMeshSimplifier { internal class UVChannels { private static readonly int UVChannelCount = MeshUtils.UVChannelCount; private ResizableArray[] channels = null; private TVec[][] channelsData = null; public TVec[][] Data { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { for (int i = 0; i < UVChannelCount; i++) { if (channels[i] != null) { channelsData[i] = channels[i].Data; } else { channelsData[i] = null; } } return channelsData; } } /// /// Gets or sets a specific channel by index. /// /// The channel index. public ResizableArray this[int index] { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return channels[index]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { channels[index] = value; } } public UVChannels() { channels = new ResizableArray[UVChannelCount]; channelsData = new TVec[UVChannelCount][]; } /// /// Resizes all channels at once. /// /// The new capacity. /// If exess memory should be trimmed. public void Resize(int capacity, bool trimExess = false) { for (int i = 0; i < UVChannelCount; i++) { if (channels[i] != null) { channels[i].Resize(capacity, trimExess); } } } } }