using System; using UnityEngine; using UnityEditor; namespace AmazingAssets.CurvedWorldEditor { static internal class EditorGUIHelper { #region GUI public class GUIEnabled : IDisposable { [SerializeField] private bool PreviousState { get; set; } public GUIEnabled(bool newState) { PreviousState = GUI.enabled; if (PreviousState == false) GUI.enabled = false; else GUI.enabled = newState; } public void Dispose() { GUI.enabled = PreviousState; } } public class GUIColor : IDisposable { [SerializeField] private Color PreviousColor { get; set; } public GUIColor(Color newColor) { PreviousColor = GUI.color; GUI.color = newColor; } public void Dispose() { GUI.color = PreviousColor; } } public class GUIBackgroundColor : IDisposable { [SerializeField] private Color PreviousColor { get; set; } public GUIBackgroundColor(Color newColor) { PreviousColor = GUI.color; GUI.backgroundColor = newColor; } public void Dispose() { GUI.backgroundColor = PreviousColor; } } public class GUISkinLabelFontStyle : IDisposable { [SerializeField] private FontStyle PreviousStyle { set; get; } public GUISkinLabelFontStyle(FontStyle newStyle) { PreviousStyle = GUI.skin.label.fontStyle; GUI.skin.label.fontStyle = newStyle; } public void Dispose() { GUI.skin.label.fontStyle = PreviousStyle; } } public class GUISkinLabelNormalTextColor : IDisposable { [SerializeField] private Color PreviousTextColor { set; get; } public GUISkinLabelNormalTextColor(Color newColor) { PreviousTextColor = GUI.skin.label.normal.textColor; GUI.skin.label.normal.textColor = newColor; } public void Dispose() { GUI.skin.label.normal.textColor = PreviousTextColor; } } #endregion #region GUI Layout public class GUILayoutBeginHorizontal : IDisposable { public GUILayoutBeginHorizontal() { GUILayout.BeginHorizontal(); } public GUILayoutBeginHorizontal(params GUILayoutOption[] layoutOptions) { GUILayout.BeginHorizontal(layoutOptions); } public GUILayoutBeginHorizontal(GUIStyle style, params GUILayoutOption[] options) { GUILayout.BeginHorizontal(style, options); } public GUILayoutBeginHorizontal(string text, GUIStyle style, params GUILayoutOption[] options) { GUILayout.BeginHorizontal(text, style, options); } public void Dispose() { GUILayout.EndHorizontal(); } } public class GUILayoutBeginVertical : IDisposable { public GUILayoutBeginVertical() { GUILayout.BeginVertical(); } public GUILayoutBeginVertical(params GUILayoutOption[] options) { GUILayout.BeginVertical(options); } public GUILayoutBeginVertical(GUIStyle style, params GUILayoutOption[] options) { GUILayout.BeginVertical(style, options); } public GUILayoutBeginVertical(string text, GUIStyle style, params GUILayoutOption[] options) { GUILayout.BeginVertical(text, style, options); } public void Dispose() { GUILayout.EndVertical(); } } #endregion #region Editor GUI public class EditorGUIIndentLevel : IDisposable { [SerializeField] private int PreviousIndent { get; set; } public EditorGUIIndentLevel(int newIndent) { PreviousIndent = EditorGUI.indentLevel; EditorGUI.indentLevel = EditorGUI.indentLevel + newIndent; } public void Dispose() { EditorGUI.indentLevel = PreviousIndent; } } public class EditorGUIUtilityLabelWidth : IDisposable { [SerializeField] private float PreviousWidth { get; set; } public EditorGUIUtilityLabelWidth(float newWidth) { PreviousWidth = UnityEditor.EditorGUIUtility.labelWidth; UnityEditor.EditorGUIUtility.labelWidth = newWidth; } public void Dispose() { UnityEditor.EditorGUIUtility.labelWidth = PreviousWidth; } } public class EditorGUIUtilityFieldWidth : IDisposable { [SerializeField] private float PreviousWidth { get; set; } public EditorGUIUtilityFieldWidth(float newWidth) { PreviousWidth = UnityEditor.EditorGUIUtility.fieldWidth; UnityEditor.EditorGUIUtility.fieldWidth = newWidth; } public void Dispose() { UnityEditor.EditorGUIUtility.fieldWidth = PreviousWidth; } } #endregion #region Editor GUI Layout public class EditorGUILayoutBeginHorizontal : IDisposable { public EditorGUILayoutBeginHorizontal() { EditorGUILayout.BeginHorizontal(); } public EditorGUILayoutBeginHorizontal(params GUILayoutOption[] options) { EditorGUILayout.BeginHorizontal(options); } public EditorGUILayoutBeginHorizontal(GUIStyle style, params GUILayoutOption[] options) { EditorGUILayout.BeginHorizontal(style, options); } public void Dispose() { EditorGUILayout.EndHorizontal(); } } public class EditorGUILayoutBeginVertical : IDisposable { public EditorGUILayoutBeginVertical() { EditorGUILayout.BeginVertical(); } public EditorGUILayoutBeginVertical(params GUILayoutOption[] options) { EditorGUILayout.BeginVertical(options); } public EditorGUILayoutBeginVertical(GUIStyle style, params GUILayoutOption[] options) { EditorGUILayout.BeginVertical(style, options); } public void Dispose() { EditorGUILayout.EndVertical(); } } #endregion internal static bool ToggleAsButton(Rect rect, bool value, string label, bool hasError = false, bool hasWarning = false) { using (new EditorGUIHelper.GUIBackgroundColor(hasError ? Color.red : (hasWarning ? Color.yellow : GetToggleButtonColor(value)))) { return GUI.Toggle(rect, value, label, "Button"); } } internal static Color GetToggleButtonColor(bool isEnabled) { return (UnityEditor.EditorGUIUtility.isProSkin && isEnabled == true) ? Color.green * 0.6f : Color.white; } } }