using System.Collections; using System.Collections.Generic; using UnityEngine; public class CutsceneLookAt : MonoBehaviour { private Animator _animator; [SerializeField] private Transform _carier; [SerializeField] private string _animation; private void Awake() { _animator = GetComponent(); } public void StartCutscene() { _animator.Play(_animation); _carier.parent = transform; } public void EndCutscene() { GameManager.Instance.OnFinish(); } }