using BNG; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EndGameModule : MonoBehaviour { [TextArea] public string VicoryText; [TextArea] public string LoseText; [SerializeField] private LeanSize _sphere; [SerializeField] private UITextShow _textShow; [SerializeField] private UITextShow _textTimer; [SerializeField] private UIPanel _uiPanel; public void ShowEndMenu(bool success) { _sphere.LeanAction(); _uiPanel.ShowPanel(); if (success) { _textShow.SetText(VicoryText); } else { _textShow.SetText(LoseText); } if (success) _textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.ChangeLevel(); }); else _textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadScene("StartScene"); }); } }