using UnityEngine; // Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved. namespace SciFiShipController { /// /// A struct used to uniquely identify a SSCRadarItem /// /// [Unity.VisualScripting.Inspectable] public struct SSCRadarItemKey { #region Public variables /// [Unity.VisualScripting.Inspectable] public int radarItemIndex; /// [Unity.VisualScripting.Inspectable] public uint radarItemSequenceNumber; #endregion } }