using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Monumet")] [System.Serializable] public class MonumentInfo : ScriptableObject { public bool AllMaps; public string Name; public string SceneName; public Sprite Image; [TextArea] public string Description; [TextArea] public string LongDescription; public GameObject MiniModel; public float Score; public AudioClip ShortClip; public AudioClip LongClip; }