using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Dreamteck.Splines.Primitives { public class Ngon : SplinePrimitive { public float radius = 1f; public int sides = 3; public override Spline.Type GetSplineType() { return Spline.Type.Linear; } protected override void Generate() { base.Generate(); closed = true; CreatePoints(sides, SplinePoint.Type.SmoothMirrored); for (int i = 0; i < sides; i++) { float percent = (float)i / sides; Vector3 pos = Quaternion.AngleAxis(360f * percent, Vector3.forward) * Vector3.up * radius; points[i].SetPosition(pos); } } } }