using System.Collections; using System.Collections.Generic; using UnityEngine; public class LogHandler : MonoBehaviour { private void OnEnable() { Application.logMessageReceived += LogCallback; } private void LogCallback(string condition, string stackTrace, LogType type) { if (type == LogType.Exception) { System.Diagnostics.StackTrace sTrace = new System.Diagnostics.StackTrace(); Debug.LogError(sTrace.ToString()); } } private void OnDisable() { Application.logMessageReceived -= LogCallback; } }