#region License /* MIT License Copyright(c) 2017-2020 Mattias Edlund Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #endregion using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace UnityMeshSimplifier { public class Triangle : IEquatable { #region Fields public int index; public int v0; public int v1; public int v2; public int subMeshIndex; public int va0; public int va1; public int va2; public double err0; public double err1; public double err2; public double err3; public bool deleted; public bool dirty; public Ref refCached; public Vector3d n; public Vector3d nCached; public HashSet enclosingSpheres = new HashSet(); #endregion #region Properties public int this[int index] { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return (index == 0 ? v0 : (index == 1 ? v1 : v2)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { switch (index) { case 0: v0 = value; break; case 1: v1 = value; break; case 2: v2 = value; break; default: throw new ArgumentOutOfRangeException(nameof(index)); } } } #endregion #region Constructor [MethodImpl(MethodImplOptions.AggressiveInlining)] public Triangle(int index, int v0, int v1, int v2, int subMeshIndex) { this.index = index; this.v0 = v0; this.v1 = v1; this.v2 = v2; this.subMeshIndex = subMeshIndex; this.va0 = v0; this.va1 = v1; this.va2 = v2; err0 = err1 = err2 = err3 = 0; deleted = dirty = false; n = new Vector3d(); nCached = n; refCached = new Ref(); // refs for v0, v1 and v2 } #endregion #region Public Methods [MethodImpl(MethodImplOptions.AggressiveInlining)] public void GetAttributeIndices(int[] attributeIndices) { attributeIndices[0] = va0; attributeIndices[1] = va1; attributeIndices[2] = va2; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetAttributeIndex(int index, int value) { switch (index) { case 0: va0 = value; break; case 1: va1 = value; break; case 2: va2 = value; break; default: throw new ArgumentOutOfRangeException(nameof(index)); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public int GetAttributeIndex(int index) { int value; switch (index) { case 0: value = va0; break; case 1: value = va1; break; case 2: value = va2; break; default: throw new ArgumentOutOfRangeException(nameof(index)); } return value; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void GetErrors(double[] err) { err[0] = err0; err[1] = err1; err[2] = err2; } public override int GetHashCode() { return base.GetHashCode(); //return index; } public override bool Equals(object obj) { if (obj is Triangle) { var other = (Triangle)obj; return index == other.index; } return false; } public bool Equals(Triangle other) { return index == other.index; } public override string ToString() { return string.Format("t{0} ({1}, {2}, {3}){4}", index, v0, v1, v2, deleted ? " deleted" : ""); } #endregion } }