using UnityEngine;
using UnityEngine.Events;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
///
/// This allows the storage of method calls with parameters in CustomPlayerInput.cs.
/// We need to derive it from UnityEvents so that the UnityEvent is serializable
/// in the inspector. When parameters are used, UnityEvent is not serializable
/// without the use of this class. We can have up to 4 parameters.
///
[System.Serializable]
public class CustomPlayerInputEvt : UnityEvent
{
// T0 float is the value
// T1 int CustomPlayerInput.CustomPlayerInputEventType
}
}