/* --------------------------------------- * Sourced from: https://wiki.unity3d.com/index.php/Singleton * Modified by: Martín Pane (martintayx@gmail.com) (@tayx94) * Contributors: https://github.com/Tayx94/graphy/graphs/contributors * Project: Graphy - Ultimate Stats Monitor * Date: 07-Jul-17 * Studio: Tayx * * Git repo: https://github.com/Tayx94/graphy * * This project is released under the MIT license. * Attribution is not required, but it is always welcomed! * -------------------------------------*/ using UnityEngine; namespace Tayx.Graphy.Utils { /// /// Be aware this will not prevent a non singleton constructor /// such as `T myT = new T();` /// To prevent that, add `protected T () {}` to your singleton class. /// public class G_Singleton : MonoBehaviour where T : MonoBehaviour { #region Variables -> Private private static T _instance; private static object _lock = new object(); #endregion #region Properties -> Public public static T Instance { get { lock (_lock) { if (_instance == null) { Debug.Log ( "[Singleton] An instance of " + typeof(T) + " is trying to be accessed, but it wasn't initialized first. " + "Make sure to add an instance of " + typeof(T) + " in the scene before " + " trying to access it." ); } return _instance; } } } #endregion #region Methods -> Unity Callbacks void Awake() { if (_instance != null) { Destroy(gameObject); } else { _instance = GetComponent(); } } void OnDestroy() { if (_instance == this) { _instance = null; } } #endregion } }